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D&D changes every 5 levels by design...
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<blockquote data-quote="Sammael" data-source="post: 3331033" data-attributes="member: 4475"><p>Since my current campaign, which started at level 1 some 5 years ago, is on the brink of Epic levels, I can look back and say with complete honesty that I agree with Dancey's premise 100%.</p><p></p><p>Whether this is a function of the D&D ruleset, or my own mindset as a DM, I cannot say. But I know that the game I've been running has changed quite a bit every 5 levels or so.</p><p></p><p>(A) Levels 1-5: Save the mayor's daughter. Explore the Sunless Citadel. Travel to a remote town. Escape from the Underdark. Save a tribe of wemics from evil druid's influence. </p><p></p><p>(B) Levels 6-10: Become affiliated with various organizations. Establish a base of operations. Do some serious dungeon-crawling. Show to the world at large that you are a force to be reckoned with. Save a city from becoming an outpost for evil wizards.</p><p></p><p>(C) Level 11-15: Visit the setting's largest city. Start taking part in the game played by the setting's major players. Visit the Planes briefly. Enter the world's deadliest dungeon to defeat a major enemy. Pursue said enemy across half the world, defeat his generals, and finally confront him in an epic battle. Save the kingdom from being collateral damage in his evil campaign of terror.</p><p></p><p>(D) Level 16+: Start fulfilling the prophecy you learned of during period (B). Interact with deities and learn of their divine plans. Travel the Planes for extended periods of time. Save the world from being broken apart by the struggle between gods, and help restore the proper time flow, thus repairing the history.</p></blockquote><p></p>
[QUOTE="Sammael, post: 3331033, member: 4475"] Since my current campaign, which started at level 1 some 5 years ago, is on the brink of Epic levels, I can look back and say with complete honesty that I agree with Dancey's premise 100%. Whether this is a function of the D&D ruleset, or my own mindset as a DM, I cannot say. But I know that the game I've been running has changed quite a bit every 5 levels or so. (A) Levels 1-5: Save the mayor's daughter. Explore the Sunless Citadel. Travel to a remote town. Escape from the Underdark. Save a tribe of wemics from evil druid's influence. (B) Levels 6-10: Become affiliated with various organizations. Establish a base of operations. Do some serious dungeon-crawling. Show to the world at large that you are a force to be reckoned with. Save a city from becoming an outpost for evil wizards. (C) Level 11-15: Visit the setting's largest city. Start taking part in the game played by the setting's major players. Visit the Planes briefly. Enter the world's deadliest dungeon to defeat a major enemy. Pursue said enemy across half the world, defeat his generals, and finally confront him in an epic battle. Save the kingdom from being collateral damage in his evil campaign of terror. (D) Level 16+: Start fulfilling the prophecy you learned of during period (B). Interact with deities and learn of their divine plans. Travel the Planes for extended periods of time. Save the world from being broken apart by the struggle between gods, and help restore the proper time flow, thus repairing the history. [/QUOTE]
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