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D&D Cited in Hasbro Quarterly Report as Revenue Increase for Hasbro
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<blockquote data-quote="Thalionalfirin" data-source="post: 6512511" data-attributes="member: 15407"><p>I'm a manager of financial reporting and I write these things (10-Q's) for a living.</p><p></p><p>What Hasbro has to is explain the revenue variance between current period (Q3 and Sept 2014 YTD) versus prior year (Q3 and Sept 2013 YTD). Depending upon their auditors (I'm guessing Big 4 due to the size of the company), they're going to have to get pretty granular (probably to the nearest million, if not hundred thousand).</p><p></p><p>It doesn't surprise me that they listed D&D, because this part of the 10-Q tends to be an exercise to come up with enough variances amongst all their product lines to account for the difference.</p><p></p><p>As this is comparing results to prior year, my guess is that D&D had a difference that was material enough for the auditors, but that can be easily explained due to the fact that there was probably very little revenue being generated in Q3 2013 as opposed to Q3 2014, when they launched 5e and could recognize all the revenue for items shipped (not necessarily sold by retailers) in the quarter.</p><p></p><p>Note that they don't disclose how much of the 86 million increase in revenue is broken down by product line so it's impossible to tell how much revenue D&D generated for Hasbro... only that the change from period to period was materially significant.</p><p></p><p>Did the launch go well? Well enough to be mentioned, but we're unable to ascertain how well due to the lack of disclosure.</p></blockquote><p></p>
[QUOTE="Thalionalfirin, post: 6512511, member: 15407"] I'm a manager of financial reporting and I write these things (10-Q's) for a living. What Hasbro has to is explain the revenue variance between current period (Q3 and Sept 2014 YTD) versus prior year (Q3 and Sept 2013 YTD). Depending upon their auditors (I'm guessing Big 4 due to the size of the company), they're going to have to get pretty granular (probably to the nearest million, if not hundred thousand). It doesn't surprise me that they listed D&D, because this part of the 10-Q tends to be an exercise to come up with enough variances amongst all their product lines to account for the difference. As this is comparing results to prior year, my guess is that D&D had a difference that was material enough for the auditors, but that can be easily explained due to the fact that there was probably very little revenue being generated in Q3 2013 as opposed to Q3 2014, when they launched 5e and could recognize all the revenue for items shipped (not necessarily sold by retailers) in the quarter. Note that they don't disclose how much of the 86 million increase in revenue is broken down by product line so it's impossible to tell how much revenue D&D generated for Hasbro... only that the change from period to period was materially significant. Did the launch go well? Well enough to be mentioned, but we're unable to ascertain how well due to the lack of disclosure. [/QUOTE]
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D&D Cited in Hasbro Quarterly Report as Revenue Increase for Hasbro
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