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General Tabletop Discussion
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D&D Class Design Criticism
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<blockquote data-quote="discosoc" data-source="post: 7083664" data-attributes="member: 6801554"><p>This is something that's kind of bothered me since the 3e days, but it seems to get worse with each edition. Basically, classes really only start to feel "complete" in the later levels. Just think of all the character concepts that don't really come online until level 8 or 11 or something, which is basically the tail end of an average AP. There's a lot of attention paid towards "class balance" at level 20, without really considering how few people actually play post 15 for any length of time.</p><p></p><p>Does anyone else wish more class features came online much earlier, and maybe topped out at level 10? Feats, ABI's, or the DMG boon system could flash out 11-20 range. I guess it would be different if D&D was like an MMO, where it really only gets started at max level, but it's not. Groups tend to end at max level, and often several levels before.</p></blockquote><p></p>
[QUOTE="discosoc, post: 7083664, member: 6801554"] This is something that's kind of bothered me since the 3e days, but it seems to get worse with each edition. Basically, classes really only start to feel "complete" in the later levels. Just think of all the character concepts that don't really come online until level 8 or 11 or something, which is basically the tail end of an average AP. There's a lot of attention paid towards "class balance" at level 20, without really considering how few people actually play post 15 for any length of time. Does anyone else wish more class features came online much earlier, and maybe topped out at level 10? Feats, ABI's, or the DMG boon system could flash out 11-20 range. I guess it would be different if D&D was like an MMO, where it really only gets started at max level, but it's not. Groups tend to end at max level, and often several levels before. [/QUOTE]
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