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D&D Class Design Criticism
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<blockquote data-quote="S'mon" data-source="post: 7084040" data-attributes="member: 463"><p>It's fairly easy to impose a penalty on XP gain (eg half) and I guess fiat levelling that does not </p><p>use XP will not have this issue. Altering the XP charts though is a major undertaking that may cause ill feeling. </p><p></p><p>I suspect the best way to do it (while using XP) is to cut XP awards while PCs are in the too-fast-levelling zones. But a further complication if just cutting awards is that with individual XP some PCs may be in the </p><p>slow-level zones and others in the fast-level zones. I guess cutting XP until all PCs reach 3rd or </p><p>4th works, but I don't see how to do it that way to slow 11th+ PCs while others are still in the 5th-10th range.</p><p></p><p>So overall: no, slowing character advancement in 5th <strong>only for PCs in the fast zones</strong> is not particularly easy/simple. If using individual XP, it requires rewriting the XP charts for the desired levels, or imposing penalties only on certain PCs. (eg 1st-3rd level PCs getting less XP than 4th-10th level PCs).</p><p></p><p>It's not like 3e/PF (or 4e) where you can just impose a penalty (eg half XP) whenever desired and get a consistent result. The reduced XP to level at 11th makes it really wonky.</p></blockquote><p></p>
[QUOTE="S'mon, post: 7084040, member: 463"] It's fairly easy to impose a penalty on XP gain (eg half) and I guess fiat levelling that does not use XP will not have this issue. Altering the XP charts though is a major undertaking that may cause ill feeling. I suspect the best way to do it (while using XP) is to cut XP awards while PCs are in the too-fast-levelling zones. But a further complication if just cutting awards is that with individual XP some PCs may be in the slow-level zones and others in the fast-level zones. I guess cutting XP until all PCs reach 3rd or 4th works, but I don't see how to do it that way to slow 11th+ PCs while others are still in the 5th-10th range. So overall: no, slowing character advancement in 5th [B]only for PCs in the fast zones[/B] is not particularly easy/simple. If using individual XP, it requires rewriting the XP charts for the desired levels, or imposing penalties only on certain PCs. (eg 1st-3rd level PCs getting less XP than 4th-10th level PCs). It's not like 3e/PF (or 4e) where you can just impose a penalty (eg half XP) whenever desired and get a consistent result. The reduced XP to level at 11th makes it really wonky. [/QUOTE]
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