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D&D Class Design Criticism
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<blockquote data-quote="akr71" data-source="post: 7084067" data-attributes="member: 6801213"><p>Let me preface by saying I like 5e and its simple, stripped down rule set. I have been able to introduce the game to my family and friends that never played before and they picked it up fairly easily. I also had a long hiatus away from the game and never played 3e or 4e so I am unsure when ASIs and the 'new feature every level' came in.</p><p></p><p>I do think the OP is on to something though. Not only do most characters get retired before level 15 (in my experience), but level 5-10 is the 'sweet spot' - it would be cool to have access to some of those high end abilities sooner. It would be cool if each class had its own bag of tricks that got better as they progressed, not more full as they progressed. Thinking back to my 1e thief, he could open locks, find/remove traps, pick pockets and hide in shadows all at level 1, but they just got better as he progressed. This is modeled by the Proficiency Bonus, skill checks and Ability Score Improvements. This just furthers my belief that each class should get access to Expertise somewhere in their level tree, at least once.</p><p></p><p>Off the top of my head, without looking at the PHB to see what sort of balance issues would result, I would consider house ruling that in lieu of an ASI, a character can take Expertise or the class feature granted by the next level. So that Ranger could give up 2 ASIs to get Hide in Plain Site by level 8 - though Expertise in Stealth is probably more valuable in most situations...</p></blockquote><p></p>
[QUOTE="akr71, post: 7084067, member: 6801213"] Let me preface by saying I like 5e and its simple, stripped down rule set. I have been able to introduce the game to my family and friends that never played before and they picked it up fairly easily. I also had a long hiatus away from the game and never played 3e or 4e so I am unsure when ASIs and the 'new feature every level' came in. I do think the OP is on to something though. Not only do most characters get retired before level 15 (in my experience), but level 5-10 is the 'sweet spot' - it would be cool to have access to some of those high end abilities sooner. It would be cool if each class had its own bag of tricks that got better as they progressed, not more full as they progressed. Thinking back to my 1e thief, he could open locks, find/remove traps, pick pockets and hide in shadows all at level 1, but they just got better as he progressed. This is modeled by the Proficiency Bonus, skill checks and Ability Score Improvements. This just furthers my belief that each class should get access to Expertise somewhere in their level tree, at least once. Off the top of my head, without looking at the PHB to see what sort of balance issues would result, I would consider house ruling that in lieu of an ASI, a character can take Expertise or the class feature granted by the next level. So that Ranger could give up 2 ASIs to get Hide in Plain Site by level 8 - though Expertise in Stealth is probably more valuable in most situations... [/QUOTE]
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