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D&D Class Design Criticism
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<blockquote data-quote="discosoc" data-source="post: 7084625" data-attributes="member: 6801554"><p>Somewhat related is the issue of how magic spells and effects scale. As long as the golden goose of 5th level fireballs -- so to speak -- doesn't change, there will always be a lot of pressure to making the other classes catch up in power for the later levels. That just feeds into the issues that make designing encounters and adventures incredibly difficult at the mid and higher levels compared to the first half (especially ones that aren't custom-tailored for a specific group). If magic power slowed down after the 3rd spell level (gain level 3 spells at 5th like normal, but level 4 doesn't come online until 9th, and level 5 is 13th, etc), I think there'd be less desire to make sure other classes have some unique feature gained every level.</p><p></p><p>I could totally see a 6E where all unique class features are gained by level 10, and everything after that just upgrades or sidegrades them for customization. Spell levels top out at 5th, and the 6th-9th could be acquired differently (maybe something like the way Mystic Arcanum works). Then they could use the "epic" levels of 21-30 to explore truly high-powered options for the groups that want to do that (and the GM that wants to customize those adventures for their group power levels).</p><p></p><p>Probably too much to hope for, but still...</p></blockquote><p></p>
[QUOTE="discosoc, post: 7084625, member: 6801554"] Somewhat related is the issue of how magic spells and effects scale. As long as the golden goose of 5th level fireballs -- so to speak -- doesn't change, there will always be a lot of pressure to making the other classes catch up in power for the later levels. That just feeds into the issues that make designing encounters and adventures incredibly difficult at the mid and higher levels compared to the first half (especially ones that aren't custom-tailored for a specific group). If magic power slowed down after the 3rd spell level (gain level 3 spells at 5th like normal, but level 4 doesn't come online until 9th, and level 5 is 13th, etc), I think there'd be less desire to make sure other classes have some unique feature gained every level. I could totally see a 6E where all unique class features are gained by level 10, and everything after that just upgrades or sidegrades them for customization. Spell levels top out at 5th, and the 6th-9th could be acquired differently (maybe something like the way Mystic Arcanum works). Then they could use the "epic" levels of 21-30 to explore truly high-powered options for the groups that want to do that (and the GM that wants to customize those adventures for their group power levels). Probably too much to hope for, but still... [/QUOTE]
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