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D&D Class Design Criticism
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<blockquote data-quote="Lanefan" data-source="post: 7087677" data-attributes="member: 29398"><p>Yeah, I'll second this one as that was one of my issues: there seems to be a huge gap in 4e between a commoner and a 1st-level character; much more than the difference between 1st and 2nd level, or 2nd and 3rd, etc. There's probably enough design space to shoehorn in about 3 "extra" levels between commoner and RAW 4e 1st (I'll call them -2, -1 and 0 levels; with commoner equating to -3), with the normal 1st level abilities slowly accreting as you progress through -2 to -1 to 0 so that by 1st you're indistinguishable from any other 1st level 4e character. Similarly toning down monsters etc. and-or using lots of minions isn't difficult, to provide meaningful but not always deadly opposition.</p><p></p><p>'Cause yes, I'm one who enjoys starting with nothing...and maybe dying with nothing; or maybe going from nothing to everything, depending how things go.</p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7087677, member: 29398"] Yeah, I'll second this one as that was one of my issues: there seems to be a huge gap in 4e between a commoner and a 1st-level character; much more than the difference between 1st and 2nd level, or 2nd and 3rd, etc. There's probably enough design space to shoehorn in about 3 "extra" levels between commoner and RAW 4e 1st (I'll call them -2, -1 and 0 levels; with commoner equating to -3), with the normal 1st level abilities slowly accreting as you progress through -2 to -1 to 0 so that by 1st you're indistinguishable from any other 1st level 4e character. Similarly toning down monsters etc. and-or using lots of minions isn't difficult, to provide meaningful but not always deadly opposition. 'Cause yes, I'm one who enjoys starting with nothing...and maybe dying with nothing; or maybe going from nothing to everything, depending how things go. Lanefan [/QUOTE]
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