Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Class Design Criticism
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="SmokeyCriminal" data-source="post: 7088810" data-attributes="member: 6876146"><p>I think you can get what you want if you accordion class, and subclass features, but leave Proficiency Bonus, HD, Spell progression, Extra attack, Sneak attack, and ASI the same. The basic 4 classes look interesting.</p><p></p><p>Thief Rogue:</p><p></p><p>1st lvl - Expertise, Sneak attack,Thieves Cant, Cunning Action</p><p>2nd lvl - Fast Hands, Second-Story Work Uncanny Dodge</p><p>3rd lvl - 2d6 Sneak Attack, Expertise, Evasion </p><p>4th lvl - ASI</p><p>5th lvl - 3d6 Sneak Attack, Supreme Sneak, Reliable Talent </p><p>6th lvl - Use Magic Device, Blind Sense</p><p>7th lvl - 4d6 Sneak Attack, Slippery Mind, Thief's Reflexes</p><p>8th lvl - ASI</p><p>9th lvl - 5d6 Sneak Attack, Elusive, Stroke of Luck</p><p>10th lvl - ASI</p><p>11th lvl - 6d6 Sneak Attack</p><p>12th lvl - ASI</p><p>13th lvl - 7d6 Sneak Attack</p><p>14th lvl - ---</p><p>15th lvl - 8d6 Sneak Attack</p><p></p><p>Champion Fighter:</p><p></p><p>1st lvl - Fighting Style, Second Wind, Action Surge</p><p>2nd lvl - Improved Critical, Remarkable Athlete</p><p>3rd lvl - Indominable (one use), Additional Fighting Style</p><p>4th lvl - ASI</p><p>5th lvl - Extra Attack</p><p>6th lvl - ASI</p><p>7th lvl - Indominable (two uses), Superior Critical</p><p>8th lvl - ASI</p><p>9th lvl - Action Surge (two uses), Indominable (three uses), Survivor</p><p>10th lvl - ---</p><p>11th lvl - Extra Attack</p><p>12th lvl - ASI</p><p>13th lvl - ---</p><p>14th lvl - ASI</p><p>15th lvl - ---</p><p></p><p>Evocation Wizard:</p><p></p><p>1st lvl - Spell Casting, Arcane Recovery, Evocation Savant, Sculpt Spells</p><p>2nd lvl - Potent Cantrip, Empowered Evocation</p><p>3rd lvl - ---</p><p>4th lvl - ASI</p><p>5th lvl - ---</p><p>6th lvl - Overchannel, Spell Mastery</p><p>7th lvl - ---</p><p>8th lvl - ASI</p><p>9th lvl - ---</p><p>10th lvl - Signature Spell</p><p>11th lvl - ---</p><p>12th lvl - ASI</p><p>13th lvl - ---</p><p>14th lvl - ---</p><p>15th lvl - ---</p><p></p><p>Life Domain Cleric:</p><p></p><p>1st lvl - Spell Casting, Bonus proficiency, Disciple of Life, Channel Divinity (1/rest), </p><p> Turn Undead</p><p>2nd lvl - Channel Divinity (2/rest), Blessed Healer,</p><p>3rd lvl - ---</p><p>4th lvl - ASI</p><p>5th lvl - Destroy Undead (CR1/2)</p><p>6th lvl - Divine Intervention, Supreme Healing</p><p>7th lvl - ---</p><p>8th lvl - ASI, Divine Strike</p><p>9th lvl - ---</p><p>10th lvl - Channel Divinity (3/rest), Divine Intervention Improvement</p><p>11th lvl - Destroy Undead (CR2)</p><p>12th lvl - ASI</p><p>13th lvl - ---</p><p>14th lvl - Destroy Undead (CR3), Divine Strike (2d8)</p><p>15th lvl - ---</p><p></p><p>You basically go down the list getting 2 levels worth of Features for every level you gain skipping ASI, extra attack, ect. It keeps Combat Power Creep at a minimum but gives you your class features twice as fast. At 3rd level you have Uncanny Dodge and Evasion, which is super cool. But your HP is still just 22, your AC 15, and to-hit +5. It Works for the Fighter the same, since Extra attack is still at 5th lvl, he does't get too much more powerful. And It works pretty well for the Wizard.</p><p></p><p> Each level gets twice as much stuff so its twice as complicated to play so new/er players might overwhlemed. Encounters would obviously need to be adjusted, but I don't think it's by too much. Idk, How does it look at a glance?</p></blockquote><p></p>
[QUOTE="SmokeyCriminal, post: 7088810, member: 6876146"] I think you can get what you want if you accordion class, and subclass features, but leave Proficiency Bonus, HD, Spell progression, Extra attack, Sneak attack, and ASI the same. The basic 4 classes look interesting. Thief Rogue: 1st lvl - Expertise, Sneak attack,Thieves Cant, Cunning Action 2nd lvl - Fast Hands, Second-Story Work Uncanny Dodge 3rd lvl - 2d6 Sneak Attack, Expertise, Evasion 4th lvl - ASI 5th lvl - 3d6 Sneak Attack, Supreme Sneak, Reliable Talent 6th lvl - Use Magic Device, Blind Sense 7th lvl - 4d6 Sneak Attack, Slippery Mind, Thief's Reflexes 8th lvl - ASI 9th lvl - 5d6 Sneak Attack, Elusive, Stroke of Luck 10th lvl - ASI 11th lvl - 6d6 Sneak Attack 12th lvl - ASI 13th lvl - 7d6 Sneak Attack 14th lvl - --- 15th lvl - 8d6 Sneak Attack Champion Fighter: 1st lvl - Fighting Style, Second Wind, Action Surge 2nd lvl - Improved Critical, Remarkable Athlete 3rd lvl - Indominable (one use), Additional Fighting Style 4th lvl - ASI 5th lvl - Extra Attack 6th lvl - ASI 7th lvl - Indominable (two uses), Superior Critical 8th lvl - ASI 9th lvl - Action Surge (two uses), Indominable (three uses), Survivor 10th lvl - --- 11th lvl - Extra Attack 12th lvl - ASI 13th lvl - --- 14th lvl - ASI 15th lvl - --- Evocation Wizard: 1st lvl - Spell Casting, Arcane Recovery, Evocation Savant, Sculpt Spells 2nd lvl - Potent Cantrip, Empowered Evocation 3rd lvl - --- 4th lvl - ASI 5th lvl - --- 6th lvl - Overchannel, Spell Mastery 7th lvl - --- 8th lvl - ASI 9th lvl - --- 10th lvl - Signature Spell 11th lvl - --- 12th lvl - ASI 13th lvl - --- 14th lvl - --- 15th lvl - --- Life Domain Cleric: 1st lvl - Spell Casting, Bonus proficiency, Disciple of Life, Channel Divinity (1/rest), Turn Undead 2nd lvl - Channel Divinity (2/rest), Blessed Healer, 3rd lvl - --- 4th lvl - ASI 5th lvl - Destroy Undead (CR1/2) 6th lvl - Divine Intervention, Supreme Healing 7th lvl - --- 8th lvl - ASI, Divine Strike 9th lvl - --- 10th lvl - Channel Divinity (3/rest), Divine Intervention Improvement 11th lvl - Destroy Undead (CR2) 12th lvl - ASI 13th lvl - --- 14th lvl - Destroy Undead (CR3), Divine Strike (2d8) 15th lvl - --- You basically go down the list getting 2 levels worth of Features for every level you gain skipping ASI, extra attack, ect. It keeps Combat Power Creep at a minimum but gives you your class features twice as fast. At 3rd level you have Uncanny Dodge and Evasion, which is super cool. But your HP is still just 22, your AC 15, and to-hit +5. It Works for the Fighter the same, since Extra attack is still at 5th lvl, he does't get too much more powerful. And It works pretty well for the Wizard. Each level gets twice as much stuff so its twice as complicated to play so new/er players might overwhlemed. Encounters would obviously need to be adjusted, but I don't think it's by too much. Idk, How does it look at a glance? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Class Design Criticism
Top