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D&D Class Design Criticism
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<blockquote data-quote="Lanliss" data-source="post: 7089643" data-attributes="member: 6801219"><p>So, your stance is that, because there are things that you cannot do with D&D, even more should be cut out? </p><p></p><p>Yes, I do find the 40 class/subclasses in the PHB too limiting. Almost none of them tell a story I have any interest in, and a good number have mechanics I don't find that interesting either. Could I play in a game without multiclasssing? Probably, but I would be putting considerable constraints on my normal design thoughts, and probably would not be too invested in my character. Unless I had hit upon a specific story that fit that class that I did want to go through, but that is a different discussion.</p><p></p><p>The core of my point is, part of the reason I try getting friends to play D&D is "You can do literally whatever you want". I would not enjoy having to add the addendum "As long as you only want to be a backstabber, booky mage, fighting man, or Devout of the Gods". With multiclassing, they can do whatever they want. I don't know what those other classes you listed are, but I am betting they can be added in some way. Then they multiply the possible stories to tell, because you can also multiclass the new class with others, making a GOO Bladelock/ Cosmo Knight, sworn sword of the Ninth Star of Blue Thoughts.</p></blockquote><p></p>
[QUOTE="Lanliss, post: 7089643, member: 6801219"] So, your stance is that, because there are things that you cannot do with D&D, even more should be cut out? Yes, I do find the 40 class/subclasses in the PHB too limiting. Almost none of them tell a story I have any interest in, and a good number have mechanics I don't find that interesting either. Could I play in a game without multiclasssing? Probably, but I would be putting considerable constraints on my normal design thoughts, and probably would not be too invested in my character. Unless I had hit upon a specific story that fit that class that I did want to go through, but that is a different discussion. The core of my point is, part of the reason I try getting friends to play D&D is "You can do literally whatever you want". I would not enjoy having to add the addendum "As long as you only want to be a backstabber, booky mage, fighting man, or Devout of the Gods". With multiclassing, they can do whatever they want. I don't know what those other classes you listed are, but I am betting they can be added in some way. Then they multiply the possible stories to tell, because you can also multiclass the new class with others, making a GOO Bladelock/ Cosmo Knight, sworn sword of the Ninth Star of Blue Thoughts. [/QUOTE]
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