Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Classes without Subclasses?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Silam" data-source="post: 9860404" data-attributes="member: 7055898"><p>I’m imagining a classless system which is based on points and skill trees.</p><p></p><p>Each class can be broken down into 2 or 3 skill trees, and one more tree per subclass.</p><p></p><p>Each level you gain 10 or 12 points (skill points, or ability points, or learning points, something like that, not sure what the best terminology is).</p><p></p><p>And then you can go to town investing these points into any ability from any tree you meet the prerequisites for. You should be able to replicate a regular class + subclass exactly if you spend the points in a certain way.</p><p></p><p>For example, maybe there is a "Martial Tree" which contains weapon masteries at the bottom, and Extra Attack higher up, with the prereq of having some weapon masteries and +3 proficiency bonus. This is a tree which many of the regular classes tap into.</p><p></p><p>There can be an alternative tree which has Martial Arts at the bottom and also provides Extra Attack higher up.</p><p></p><p>The fighter might have a Second Wind tree and a Action Surge tree, with abilities higher up which give more uses per day or extra effects or alternative effects when triggering SW or AS (just like the regular fighter abilities).</p><p></p><p>And then some trees could get "tangled" at higher levels. For example, maybe the fighter’s Second Extra Attack feature has prereqs including: Extra Attack from the Martial tree, Action Surge from the AS tree, and char level 11. And that explains why only the fighter gets this, since they’re the only ones to get Action Surge.</p><p></p><p>Likewise, the EK’s Arcane Charge can have both Action Surge and some level of magic ability as prereqs, representing another "tanged ability" which requires multiple trees.</p><p></p><p>It would be hard to balance, but could be very interesting…</p></blockquote><p></p>
[QUOTE="Silam, post: 9860404, member: 7055898"] I’m imagining a classless system which is based on points and skill trees. Each class can be broken down into 2 or 3 skill trees, and one more tree per subclass. Each level you gain 10 or 12 points (skill points, or ability points, or learning points, something like that, not sure what the best terminology is). And then you can go to town investing these points into any ability from any tree you meet the prerequisites for. You should be able to replicate a regular class + subclass exactly if you spend the points in a certain way. For example, maybe there is a "Martial Tree" which contains weapon masteries at the bottom, and Extra Attack higher up, with the prereq of having some weapon masteries and +3 proficiency bonus. This is a tree which many of the regular classes tap into. There can be an alternative tree which has Martial Arts at the bottom and also provides Extra Attack higher up. The fighter might have a Second Wind tree and a Action Surge tree, with abilities higher up which give more uses per day or extra effects or alternative effects when triggering SW or AS (just like the regular fighter abilities). And then some trees could get "tangled" at higher levels. For example, maybe the fighter’s Second Extra Attack feature has prereqs including: Extra Attack from the Martial tree, Action Surge from the AS tree, and char level 11. And that explains why only the fighter gets this, since they’re the only ones to get Action Surge. Likewise, the EK’s Arcane Charge can have both Action Surge and some level of magic ability as prereqs, representing another "tanged ability" which requires multiple trees. It would be hard to balance, but could be very interesting… [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Classes without Subclasses?
Top