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<blockquote data-quote="Jester David" data-source="post: 6595991" data-attributes="member: 37579"><p>Wizards spent several years going "new". Late 3e and early 4e was entirely divorced from the past. It was all new-new-new and no thought was given to the lengthy history of the game. </p><p>Even the retellings/reimaginings of classics (the 4e <em>Revenge of the Giant</em>s and <em>Tomb of Horrors</em>) were very different than their precursor. </p><p>A lot of long time gamers had been slowly disenfranchised by Wizards. </p><p>The current nostalgic bent is part of lengthy attempt to win back lapsed players and celebrate the history of the game. It arguably started with <em>Revenge of the Giants</em> in 2009 but really came into vogue during the 2010 Encounters season when most of the storylines tied into a classic adventure or tale. In much the same way Batman and Bond went back to basics at the start of their more recent movie franchises. Whenever longstanding franchises try to reignite, the always go somewhat nostalgic and strip away some of what has been added over the years.</p><p></p><p>At least, unlike the 3e versions (<em>Return to the Tomb of Horror</em> and <u>Return to the Temple of Elemental Evil</u>) the stories are being presented as stand-alone. The Storylines have classic elements but are their own thing. </p><p></p><p>I imagine this is a short term thing. After a year or two, D&D will return to new stories and new tales, albeit ones steeped in the lore of the game.</p></blockquote><p></p>
[QUOTE="Jester David, post: 6595991, member: 37579"] Wizards spent several years going "new". Late 3e and early 4e was entirely divorced from the past. It was all new-new-new and no thought was given to the lengthy history of the game. Even the retellings/reimaginings of classics (the 4e [I]Revenge of the Giant[/I]s and [I]Tomb of Horrors[/I]) were very different than their precursor. A lot of long time gamers had been slowly disenfranchised by Wizards. The current nostalgic bent is part of lengthy attempt to win back lapsed players and celebrate the history of the game. It arguably started with [I]Revenge of the Giants[/I] in 2009 but really came into vogue during the 2010 Encounters season when most of the storylines tied into a classic adventure or tale. In much the same way Batman and Bond went back to basics at the start of their more recent movie franchises. Whenever longstanding franchises try to reignite, the always go somewhat nostalgic and strip away some of what has been added over the years. At least, unlike the 3e versions ([I]Return to the Tomb of Horror[/I] and [U]Return to the Temple of Elemental Evil[/U]) the stories are being presented as stand-alone. The Storylines have classic elements but are their own thing. I imagine this is a short term thing. After a year or two, D&D will return to new stories and new tales, albeit ones steeped in the lore of the game. [/QUOTE]
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