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D&D classic settings or new worlds to explore?
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<blockquote data-quote="weldon" data-source="post: 6596318" data-attributes="member: 18817"><p>I love the old settings (1st and 2nd Edition). I enjoy going back to those books and fondly remember the adventures that I had in those settings and modules. I sometimes have pangs of nostalgia where I want to revisit those old adventures. That said, I could not possibly care less if they re-release the old settings and update them for 5e. I might buy them out of nostalgia, but I will never love them like I did the books from 20-30 years ago.</p><p></p><p>Forgotten Realms is a good foundation for this generation. People know it and the books are familiar to many. If D&D has any chance of creating compelling characters and stories that make the leap out of TTRPG to popular media, then I think FR is probably the best bet. I'm not sure *I* need a FR setting book or box set though. I'd just as soon buy the old books from dndclassics.com and then have the conversion PDF open on the computer as I read through them.</p><p></p><p>What D&D needs is new stories and new adventures that ignite the imagination of boys and girls in their tweens, teens and twenties. That might be FR, but I think it could just as easily come from a brand new setting. I say, let the team loose and let them show us something new.</p></blockquote><p></p>
[QUOTE="weldon, post: 6596318, member: 18817"] I love the old settings (1st and 2nd Edition). I enjoy going back to those books and fondly remember the adventures that I had in those settings and modules. I sometimes have pangs of nostalgia where I want to revisit those old adventures. That said, I could not possibly care less if they re-release the old settings and update them for 5e. I might buy them out of nostalgia, but I will never love them like I did the books from 20-30 years ago. Forgotten Realms is a good foundation for this generation. People know it and the books are familiar to many. If D&D has any chance of creating compelling characters and stories that make the leap out of TTRPG to popular media, then I think FR is probably the best bet. I'm not sure *I* need a FR setting book or box set though. I'd just as soon buy the old books from dndclassics.com and then have the conversion PDF open on the computer as I read through them. What D&D needs is new stories and new adventures that ignite the imagination of boys and girls in their tweens, teens and twenties. That might be FR, but I think it could just as easily come from a brand new setting. I say, let the team loose and let them show us something new. [/QUOTE]
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