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<blockquote data-quote="halfling rogue" data-source="post: 6596871" data-attributes="member: 6779182"><p>But that's not really a <em>problem</em> for WotC is it? That people are going online talking about their new product? Lost Mine of Phandelver didn't have NPCs fleshed out enough. It didn't have situations spelled out perfectly. Are there 3 wolves or 2 in the Cragmaw Hideout? But it was an instant classic. Granted it's not 32 pages, but you could easily cut half the content in Lost Mine and have a fun module. Removing the monsters in the back and a handful of the sandboxy sidequests and you could probably keep the core adventure. I would actually like to see more 64 page modules. I think they struck gold with Lost Mine and would love to see them emulate it in the future.</p></blockquote><p></p>
[QUOTE="halfling rogue, post: 6596871, member: 6779182"] But that's not really a [I]problem[/I] for WotC is it? That people are going online talking about their new product? Lost Mine of Phandelver didn't have NPCs fleshed out enough. It didn't have situations spelled out perfectly. Are there 3 wolves or 2 in the Cragmaw Hideout? But it was an instant classic. Granted it's not 32 pages, but you could easily cut half the content in Lost Mine and have a fun module. Removing the monsters in the back and a handful of the sandboxy sidequests and you could probably keep the core adventure. I would actually like to see more 64 page modules. I think they struck gold with Lost Mine and would love to see them emulate it in the future. [/QUOTE]
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