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D&D Classics updated for 3.5?
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<blockquote data-quote="smootrk" data-source="post: 2923441" data-attributes="member: 28583"><p>I have been working on a completely unofficial 3.5 mod of Keep on the Borderlands, parts of which were salvaged from info from the ENWorld version. I have revamped about 2/3 of the Caves area so far. </p><p></p><p>Shoot me out an email address and I will share it with you, but I will not post it otherwise, because unlike the ENWorld mods, I re-wrote entire encounter areas, not just the updates to 3.5, with some additions and changes.</p><p></p><p>Also, no guarantees on accuracy of material, or official-ness of statblocks. I have to keep on re-scaling the adventure to match the speed of advancement that 3.5 has, so it may seem a bit harder than the original while reading through it.</p></blockquote><p></p>
[QUOTE="smootrk, post: 2923441, member: 28583"] I have been working on a completely unofficial 3.5 mod of Keep on the Borderlands, parts of which were salvaged from info from the ENWorld version. I have revamped about 2/3 of the Caves area so far. Shoot me out an email address and I will share it with you, but I will not post it otherwise, because unlike the ENWorld mods, I re-wrote entire encounter areas, not just the updates to 3.5, with some additions and changes. Also, no guarantees on accuracy of material, or official-ness of statblocks. I have to keep on re-scaling the adventure to match the speed of advancement that 3.5 has, so it may seem a bit harder than the original while reading through it. [/QUOTE]
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