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<blockquote data-quote="Grundgen" data-source="post: 4748282" data-attributes="member: 63356"><p>Some great points to consider! Erf Beto...a couple things you brought up about Warhammer Quest made me wonder if there would be a way to use the old HeroQuest 'Search' deck...I dont think I've brought that game out in 16 years lol but I think I remember cards for 'hazards' and 'wandering monsters' that could be fun again!</p><p></p><p>You made a great point about the corridors not really mattering as much...I guess the main reason I left them in the chart, was on that 1/20 chance there was an encounter IN a corridor...but really, theres nothing all that exciting about a corridor fight. I should see if I can find any WQ boxes around somewhere...Drawing rooms sounds fun (though I guess I could just pre make some myself). </p><p></p><p>I would be interested if anyone has picked up (or played) the Descent expansion with campaign rules...already being a boardgame, it might have quest ideas too. I like the idea of 'unlocking' aid from NPCs...the different quests gaining faction. Maybe having your 4 base classes choosing a starting faction could add some boon to opening up the more advanced classes. (maybe power source) May be a different direction than I am using, but one of my favorite parts from early Everquest 2...haha I actually liked having to quest for advanced classes...ex Fighter -> Crusader -> Paladin</p></blockquote><p></p>
[QUOTE="Grundgen, post: 4748282, member: 63356"] Some great points to consider! Erf Beto...a couple things you brought up about Warhammer Quest made me wonder if there would be a way to use the old HeroQuest 'Search' deck...I dont think I've brought that game out in 16 years lol but I think I remember cards for 'hazards' and 'wandering monsters' that could be fun again! You made a great point about the corridors not really mattering as much...I guess the main reason I left them in the chart, was on that 1/20 chance there was an encounter IN a corridor...but really, theres nothing all that exciting about a corridor fight. I should see if I can find any WQ boxes around somewhere...Drawing rooms sounds fun (though I guess I could just pre make some myself). I would be interested if anyone has picked up (or played) the Descent expansion with campaign rules...already being a boardgame, it might have quest ideas too. I like the idea of 'unlocking' aid from NPCs...the different quests gaining faction. Maybe having your 4 base classes choosing a starting faction could add some boon to opening up the more advanced classes. (maybe power source) May be a different direction than I am using, but one of my favorite parts from early Everquest 2...haha I actually liked having to quest for advanced classes...ex Fighter -> Crusader -> Paladin [/QUOTE]
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