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<blockquote data-quote="Smoss" data-source="post: 5178825" data-attributes="member: 82115"><p>I designed my current campaign world around a similar theme of sorts. my direction was a more Robert E Howard world. Humans vs Humans. But monsters are VERY much monsters. Horrors that are often among the last of their kind. As my RPG system leaves people relatively frail, encounters with such creatures have that excitement.</p><p></p><p>Of course, the big part is properly setting things up. Building tension. Letting the PCs know what they are in for (In game preferably). There is nothing quite like having characters hear of the horror and terror of the beast that storms through the dead town of Lorica for example... Then having an encounter where they run for their lives, entering buildings as the much larger monster chases after them, crashing into walls and tearing things apart trying to get at the smaller prey.</p><p></p><p>That sheer level of RP terror is hard to come by unless it is properly set up first. So many people like to "charge at the enemy, guns blazing" so to speak. A few good examples to show the PCs what things are like (in game) help a lot. An encounter with something they know is considered weak so they can see that if that thing is "weak", strong is certainly to be feared... Sometimes mere words are not enough... (Show me, don't tell me)</p><p>------------------</p><p>Smoss</p><p><a href="http://sites.google.com/site/doulairen/" target="_blank">Doulairen (Doulairen)</a></p><p><span style="color: Red">Or go directly to details on my RPG system:</span></p><p><a href="http://sites.google.com/site/doulairen/Doulairen/sixth-age/rpg-system/" target="_blank">RPG System (Doulairen)</a></p></blockquote><p></p>
[QUOTE="Smoss, post: 5178825, member: 82115"] I designed my current campaign world around a similar theme of sorts. my direction was a more Robert E Howard world. Humans vs Humans. But monsters are VERY much monsters. Horrors that are often among the last of their kind. As my RPG system leaves people relatively frail, encounters with such creatures have that excitement. Of course, the big part is properly setting things up. Building tension. Letting the PCs know what they are in for (In game preferably). There is nothing quite like having characters hear of the horror and terror of the beast that storms through the dead town of Lorica for example... Then having an encounter where they run for their lives, entering buildings as the much larger monster chases after them, crashing into walls and tearing things apart trying to get at the smaller prey. That sheer level of RP terror is hard to come by unless it is properly set up first. So many people like to "charge at the enemy, guns blazing" so to speak. A few good examples to show the PCs what things are like (in game) help a lot. An encounter with something they know is considered weak so they can see that if that thing is "weak", strong is certainly to be feared... Sometimes mere words are not enough... (Show me, don't tell me) ------------------ Smoss [url=http://sites.google.com/site/doulairen/]Doulairen (Doulairen)[/url] [COLOR=Red]Or go directly to details on my RPG system:[/COLOR] [url=http://sites.google.com/site/doulairen/Doulairen/sixth-age/rpg-system/]RPG System (Doulairen)[/url] [/QUOTE]
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