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<blockquote data-quote="Desdichado" data-source="post: 5181833" data-attributes="member: 2205"><p>Yeah, sorry... that came out a bit harsher than I meant it.</p><p></p><p>I meant D&D rules (with a few house rules) and a CoC paradigm <em>very specifically.</em> I know that WFRP is D&D+CoC in <em>very vague general terms</em> but that's not specifically what I'm looking for. I wouldn't "do better" with WFRP because there are some very specific reasons why I want to use D&D, or at least a d20 ruleset that's compatible with D&D (I thought about doing it with d20 Modern + d20 Past with the same houserules, but that started to feel like more work on houseruling than I really wanted to to.)</p><p></p><p>Earthdawn is a quirky little game, but like WFRP, it's not what I want because it's fundamentally a game built around a <em>setting</em>. I don't need a setting. I specifically don't want a setting, in fact. I want mechanics that feel divorced from a setting so I can go my own way with the setting.</p><p></p><p>Also, not that I've played it really, but I've been familiar with Earthdawn for a long time. I've never really heard anyone characterize it as a horror or dark fantasy game. It's a quirky little weird tales game, with elements of sci-fi here and there, post-apocalyptic... I mean, you can give it a horror-like vibe, just like you can any other game, I suppose, but it doesn't naturally support that any more than D&D was.</p><p></p><p>Based on what I remember of it and have heard of it, that is.</p></blockquote><p></p>
[QUOTE="Desdichado, post: 5181833, member: 2205"] Yeah, sorry... that came out a bit harsher than I meant it. I meant D&D rules (with a few house rules) and a CoC paradigm [I]very specifically.[/I] I know that WFRP is D&D+CoC in [I]very vague general terms[/I] but that's not specifically what I'm looking for. I wouldn't "do better" with WFRP because there are some very specific reasons why I want to use D&D, or at least a d20 ruleset that's compatible with D&D (I thought about doing it with d20 Modern + d20 Past with the same houserules, but that started to feel like more work on houseruling than I really wanted to to.) Earthdawn is a quirky little game, but like WFRP, it's not what I want because it's fundamentally a game built around a [I]setting[/I]. I don't need a setting. I specifically don't want a setting, in fact. I want mechanics that feel divorced from a setting so I can go my own way with the setting. Also, not that I've played it really, but I've been familiar with Earthdawn for a long time. I've never really heard anyone characterize it as a horror or dark fantasy game. It's a quirky little weird tales game, with elements of sci-fi here and there, post-apocalyptic... I mean, you can give it a horror-like vibe, just like you can any other game, I suppose, but it doesn't naturally support that any more than D&D was. Based on what I remember of it and have heard of it, that is. [/QUOTE]
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