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General Tabletop Discussion
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D&D Combat is fictionless
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<blockquote data-quote="Lyxen" data-source="post: 8399908" data-attributes="member: 7032025"><p>As [USER=6779196]@Charlaquin[/USER] said, the problem is that you have actually decided that it was metagaming before the combat even started. First, the principle of D&D combat is that it is simultaneous and that it's only the resolution that is sequential and honestly, unless you go for a completely different system like indeed Dungeon World or Hero Wars, you will have turn because it stays tactical and it's not a computer game that can handle everything in parallel.</p><p></p><p>Moreover, the fighter staying in place and waiting for the goblin to come to him is a perfectly valid real world or fantasy world tactic, just because the fighter would be positioned better for example. And he would be expecting the stupid goblin to rush to him, only the goblin is more clever than this and also wants to draw him out, maybe to be closer to his friends, ambushed in the bushes. And maybe they don't rush, but circle each other a bit, something that you see in fiction but also in real fights when you are unsure about the adversary's capabilities and tactics (and that I've seen hundreds of times in LARPs).</p><p></p><p>So no, D&D combat is only fictionless when you decide that it is so (which is, by the way, perfectly valid if you just want a quick fight to get a few goblins out of the way, a few sword swings and gushes of blood and it's perfectly cinematic as well).</p></blockquote><p></p>
[QUOTE="Lyxen, post: 8399908, member: 7032025"] As [USER=6779196]@Charlaquin[/USER] said, the problem is that you have actually decided that it was metagaming before the combat even started. First, the principle of D&D combat is that it is simultaneous and that it's only the resolution that is sequential and honestly, unless you go for a completely different system like indeed Dungeon World or Hero Wars, you will have turn because it stays tactical and it's not a computer game that can handle everything in parallel. Moreover, the fighter staying in place and waiting for the goblin to come to him is a perfectly valid real world or fantasy world tactic, just because the fighter would be positioned better for example. And he would be expecting the stupid goblin to rush to him, only the goblin is more clever than this and also wants to draw him out, maybe to be closer to his friends, ambushed in the bushes. And maybe they don't rush, but circle each other a bit, something that you see in fiction but also in real fights when you are unsure about the adversary's capabilities and tactics (and that I've seen hundreds of times in LARPs). So no, D&D combat is only fictionless when you decide that it is so (which is, by the way, perfectly valid if you just want a quick fight to get a few goblins out of the way, a few sword swings and gushes of blood and it's perfectly cinematic as well). [/QUOTE]
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