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General Tabletop Discussion
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D&D Combat is fictionless
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<blockquote data-quote="turnip_farmer" data-source="post: 8400019" data-attributes="member: 7029365"><p>Hackmaster 5e has an interesting attempt to keep the tactical, miniatures style combat while getting rid of turns. Combat proceeds in seconds, and all characters act simultaneously each second. So rather than Dave moving 6 squares on his 6 second turn and the gibbon moving 6 squares on his, everyone moves one square on each second.</p><p></p><p>Actions have different lengths, so reloading your crossbow or casting a spell means you have to wait a few seconds before acting. Of course, though, if the situation changes you can quit reloading part way through and do something else.</p><p></p><p>Melee weapons all have a speed, representing how easy they are to use, so you make an attack against your opponent, then need to wait x many seconds to attack again depending on how heavy and awkward your weapon is.</p><p></p><p>I've never tried it out as there is far too much complexity in the rules, but I can't help but feel there's the germ of a great system in there.</p><p></p><p>And yes, I noticed that my phone changed 'goblin' to 'gibbon', but I've decided to leave it in there and stat up some dire gibbons for my next game</p></blockquote><p></p>
[QUOTE="turnip_farmer, post: 8400019, member: 7029365"] Hackmaster 5e has an interesting attempt to keep the tactical, miniatures style combat while getting rid of turns. Combat proceeds in seconds, and all characters act simultaneously each second. So rather than Dave moving 6 squares on his 6 second turn and the gibbon moving 6 squares on his, everyone moves one square on each second. Actions have different lengths, so reloading your crossbow or casting a spell means you have to wait a few seconds before acting. Of course, though, if the situation changes you can quit reloading part way through and do something else. Melee weapons all have a speed, representing how easy they are to use, so you make an attack against your opponent, then need to wait x many seconds to attack again depending on how heavy and awkward your weapon is. I've never tried it out as there is far too much complexity in the rules, but I can't help but feel there's the germ of a great system in there. And yes, I noticed that my phone changed 'goblin' to 'gibbon', but I've decided to leave it in there and stat up some dire gibbons for my next game [/QUOTE]
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