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General Tabletop Discussion
*Dungeons & Dragons
D&D Combat is fictionless
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<blockquote data-quote="FrogReaver" data-source="post: 8400057" data-attributes="member: 6795602"><p>Maybe a good way of describing the issue.</p><p></p><p>Outside combat there is fiction -> the character reacts to that fiction and does fictional things -> the fictional state is updated -> repeat</p><p></p><p>Inside combat there is turn structure -> the character acts within that turn structure -> his opponents act within that turn structure -> a fictional narrative can be created afterward if desired but often never is -> however, even if the fictional narrative is created it doesn't impact anything because the players move back to engaging with the turn structure instead of the narrative -> repeat</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 8400057, member: 6795602"] Maybe a good way of describing the issue. Outside combat there is fiction -> the character reacts to that fiction and does fictional things -> the fictional state is updated -> repeat Inside combat there is turn structure -> the character acts within that turn structure -> his opponents act within that turn structure -> a fictional narrative can be created afterward if desired but often never is -> however, even if the fictional narrative is created it doesn't impact anything because the players move back to engaging with the turn structure instead of the narrative -> repeat [/QUOTE]
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D&D Combat is fictionless
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