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General Tabletop Discussion
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D&D Combat is fictionless
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<blockquote data-quote="FrogReaver" data-source="post: 8400461" data-attributes="member: 6795602"><p>Well said</p><p></p><p></p><p>Again, well said. I’d just add that what bugs me isn’t so much the lack of the simultaneous narrative, it’s more that how I’m interacting with the turn system to produce combat advantages doesn’t correlate to any fictional interactions to produce those advantages. Instead I plot out my turn absent any fictional basis (as the fiction hasn’t been established yet) and then in the best case a dm comes in and spins up a narrative that maybe is consistent with what happened - but that is then immediately dropped to interact with the narrativeless turn system system again to gain combat advantages absent any fictional basis (as the fiction hasn’t been established yet)</p><p></p><p></p><p></p><p>we part here a bit. I can view the rules allowing that simultaneous meeting in the middle, but it’s the guaranteed tactical advantage of doing so on your turn instead of the opponents turn that is the problem. And that advantage comes about solely because the turn system and not the fiction (as the fictional narrative for that simultaneous 6 second turn isn’t even created yet)</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 8400461, member: 6795602"] Well said Again, well said. I’d just add that what bugs me isn’t so much the lack of the simultaneous narrative, it’s more that how I’m interacting with the turn system to produce combat advantages doesn’t correlate to any fictional interactions to produce those advantages. Instead I plot out my turn absent any fictional basis (as the fiction hasn’t been established yet) and then in the best case a dm comes in and spins up a narrative that maybe is consistent with what happened - but that is then immediately dropped to interact with the narrativeless turn system system again to gain combat advantages absent any fictional basis (as the fiction hasn’t been established yet) we part here a bit. I can view the rules allowing that simultaneous meeting in the middle, but it’s the guaranteed tactical advantage of doing so on your turn instead of the opponents turn that is the problem. And that advantage comes about solely because the turn system and not the fiction (as the fictional narrative for that simultaneous 6 second turn isn’t even created yet) [/QUOTE]
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