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General Tabletop Discussion
*Dungeons & Dragons
D&D Combat is fictionless
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<blockquote data-quote="Charlaquin" data-source="post: 8400545" data-attributes="member: 6779196"><p>I agree and disagree. Certainly simultaneous action is not a narrative that follows naturally from the events that occur in D&D combat, because D&D combat is turn-based, not simultaneous. Of course, the turn-based structure of D&D combat is an abstraction, used to allow for simple, orderly action resolution, but meant to represent simultaneous action. And it is entirely possible to derive a narrative of simultaneous action from the events that occur in D&D combat, it just has to be done <em>post-hoc</em>. At the end of the round, you can look at everything that occurred during the round and construct a narrative wherein the combatants were acting simultaneously, which results in the same outcomes as occurred in the turn-based mechanical structure.</p><p></p><p>It seems to me that what [USER=6795602]@FrogReaver[/USER] is after is a mechanical structure in which the players’ decision-making parameters more closely resemble those of combatants acting simultaneously. Which is a perfectly reasonable thing to want, but I don’t think it’s at all the same thing as D&D combat having no correlation to any narrative.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 8400545, member: 6779196"] I agree and disagree. Certainly simultaneous action is not a narrative that follows naturally from the events that occur in D&D combat, because D&D combat is turn-based, not simultaneous. Of course, the turn-based structure of D&D combat is an abstraction, used to allow for simple, orderly action resolution, but meant to represent simultaneous action. And it is entirely possible to derive a narrative of simultaneous action from the events that occur in D&D combat, it just has to be done [I]post-hoc[/I]. At the end of the round, you can look at everything that occurred during the round and construct a narrative wherein the combatants were acting simultaneously, which results in the same outcomes as occurred in the turn-based mechanical structure. It seems to me that what [USER=6795602]@FrogReaver[/USER] is after is a mechanical structure in which the players’ decision-making parameters more closely resemble those of combatants acting simultaneously. Which is a perfectly reasonable thing to want, but I don’t think it’s at all the same thing as D&D combat having no correlation to any narrative. [/QUOTE]
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