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D&D Combat is fictionless
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<blockquote data-quote="FrogReaver" data-source="post: 8400808" data-attributes="member: 6795602"><p>We can quibble over what to precisely call it, but if the players are making tactical decisions based not on the fiction but instead on the turn structure, then combat lacks fictional grounding. That's not necessarily good or bad, it just is. And it's something I would prefer less of.</p><p></p><p>You seem to be really pushing the idea that we can take combat and imagine some fiction that corresponds or coorelates to what happened during the 6 second combat rounds. I've no doubt we can. But that's really not what I mean when I say combat is fictionless. It's not enough that some fiction can be established after a 6 second combat round, because if that's all that's happening then that means there's no fiction being established that a player can use to base his decisions on during the combat round. That's what I call fictionless.</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 8400808, member: 6795602"] We can quibble over what to precisely call it, but if the players are making tactical decisions based not on the fiction but instead on the turn structure, then combat lacks fictional grounding. That's not necessarily good or bad, it just is. And it's something I would prefer less of. You seem to be really pushing the idea that we can take combat and imagine some fiction that corresponds or coorelates to what happened during the 6 second combat rounds. I've no doubt we can. But that's really not what I mean when I say combat is fictionless. It's not enough that some fiction can be established after a 6 second combat round, because if that's all that's happening then that means there's no fiction being established that a player can use to base his decisions on during the combat round. That's what I call fictionless. [/QUOTE]
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