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General Tabletop Discussion
*Dungeons & Dragons
D&D Combat is fictionless
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<blockquote data-quote="Voadam" data-source="post: 8400852" data-attributes="member: 2209"><p>That would depend on how defined the declaration of action would have to be. I move and attack him is more narrative than I move 30 feet then use the attack action with my axe.</p><p></p><p>You could completely require full specifics but then movement can wreck a lot of creature and monster actions as a consequence. In such situations in past editions targeting ranged attacks is usually at a target, not a target in a specific square and this would probably favor ranged attacks and magic.</p><p></p><p>Being more narrative on declarations requires knowledge of the rules options to apply the narrative description into the grid space by the rules as the multifactored simultaneous action happens. DMs often do this now when a PC says I run up and attack him but the enemy turns out to be out of reach of a single move. DMs often respond by either having the character dash to get up to threaten, move 30' and lose the rest of their action, or stop and ask the Player what he wants to do instead because he can't move and attack.</p><p></p><p>In B/X and AD&D when declarative intiative was used there were also different balance points and consequences for being next to someone in melee when trying to cast spells or use ranged weapons.</p></blockquote><p></p>
[QUOTE="Voadam, post: 8400852, member: 2209"] That would depend on how defined the declaration of action would have to be. I move and attack him is more narrative than I move 30 feet then use the attack action with my axe. You could completely require full specifics but then movement can wreck a lot of creature and monster actions as a consequence. In such situations in past editions targeting ranged attacks is usually at a target, not a target in a specific square and this would probably favor ranged attacks and magic. Being more narrative on declarations requires knowledge of the rules options to apply the narrative description into the grid space by the rules as the multifactored simultaneous action happens. DMs often do this now when a PC says I run up and attack him but the enemy turns out to be out of reach of a single move. DMs often respond by either having the character dash to get up to threaten, move 30' and lose the rest of their action, or stop and ask the Player what he wants to do instead because he can't move and attack. In B/X and AD&D when declarative intiative was used there were also different balance points and consequences for being next to someone in melee when trying to cast spells or use ranged weapons. [/QUOTE]
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