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General Tabletop Discussion
*Dungeons & Dragons
D&D Combat is fictionless
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<blockquote data-quote="Lyxen" data-source="post: 8401098" data-attributes="member: 7032025"><p>Again, this means polling everyone at least twice instead of once, and players will declare something but end up doing something else because the situation will have changed with the first actions being implemented, so with all the discussions, it will take at least twice as long to resolve.</p><p></p><p>5e is extremely streamlined, with almost no involvement of 3rd party during a player's turn.</p><p></p><p></p><p></p><p>And again, the more technical factors you integrate, the more discussion will revolve around these technical factors compared to the fiction.</p><p></p><p></p><p></p><p>It seems fairly obvious to me from a lifetime of playing various games, but I have given you many examples. 3e and 4e were almost all about the technicalities, 5e gives you a bit more balance, and I've given you the extreme (at least as far as I know, simpler than this and you have a totally freeform game without rules). So it seems fairly strong supporting evidence to me.</p><p></p><p></p><p>And if you like the technicalities of D&D, I don't see how you will solve your conundrums, the more gaming technicalities you introduce in your game, the more your players will want to play with them.</p></blockquote><p></p>
[QUOTE="Lyxen, post: 8401098, member: 7032025"] Again, this means polling everyone at least twice instead of once, and players will declare something but end up doing something else because the situation will have changed with the first actions being implemented, so with all the discussions, it will take at least twice as long to resolve. 5e is extremely streamlined, with almost no involvement of 3rd party during a player's turn. And again, the more technical factors you integrate, the more discussion will revolve around these technical factors compared to the fiction. It seems fairly obvious to me from a lifetime of playing various games, but I have given you many examples. 3e and 4e were almost all about the technicalities, 5e gives you a bit more balance, and I've given you the extreme (at least as far as I know, simpler than this and you have a totally freeform game without rules). So it seems fairly strong supporting evidence to me. And if you like the technicalities of D&D, I don't see how you will solve your conundrums, the more gaming technicalities you introduce in your game, the more your players will want to play with them. [/QUOTE]
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