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<blockquote data-quote="Charlaquin" data-source="post: 8401165" data-attributes="member: 6779196"><p>Weird. In my experience players who are going to interrupt and critique other players’ actions are going to do that whether it’s their turn or not. Obviously it’s a behavior that should be discouraged, but I haven’t found a shared action declaration phase to exacerbate it. On the contrary, since you’re working with incomplete information, there is less to second-guess. You just have to pick something and go.</p><p></p><p>Not at all. You do the deciding (faster) during the declaration phase and then during your turn you’re just executing. When you’ve already decided you’re going to attack with your sword, it’s much faster and easier to just pick a target within 30 feet to do it to. When you’ve already decided you’re going to cast fireball, it’s much faster and easier to just decide where to place it. Etc.</p><p></p><p>That takes very little time. Have each player roll initiative at the time they declare their action and either right the number down or just remember it for like a minute. Once all actions are declared, count down from 30, and the players jump in when you say their number. Quick, easy.</p><p></p><p>That’s reasonable, and something that’s just part of simultaneous action declaration systems. You either learn to accept that as part of the system, or you could allow characters whose actions are no longer possible to instead Ready a different action. But this <em>will</em> increase the time spent, as now players are back to having their own turns on which to deliberate what they’re going to do. Though, in my experience it’s actually pretty uncommon for declared actions to become impossible. There’s usually at least one valid target in range to attack or target with your spell. It’s only when your action is dependent on things going your way on the turn that it’s at significant risk of being invalidated, and that’s a risk you consciously take by choosing such an action when you could take a more general one like attacking or casting a spell.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 8401165, member: 6779196"] Weird. In my experience players who are going to interrupt and critique other players’ actions are going to do that whether it’s their turn or not. Obviously it’s a behavior that should be discouraged, but I haven’t found a shared action declaration phase to exacerbate it. On the contrary, since you’re working with incomplete information, there is less to second-guess. You just have to pick something and go. Not at all. You do the deciding (faster) during the declaration phase and then during your turn you’re just executing. When you’ve already decided you’re going to attack with your sword, it’s much faster and easier to just pick a target within 30 feet to do it to. When you’ve already decided you’re going to cast fireball, it’s much faster and easier to just decide where to place it. Etc. That takes very little time. Have each player roll initiative at the time they declare their action and either right the number down or just remember it for like a minute. Once all actions are declared, count down from 30, and the players jump in when you say their number. Quick, easy. That’s reasonable, and something that’s just part of simultaneous action declaration systems. You either learn to accept that as part of the system, or you could allow characters whose actions are no longer possible to instead Ready a different action. But this [I]will[/I] increase the time spent, as now players are back to having their own turns on which to deliberate what they’re going to do. Though, in my experience it’s actually pretty uncommon for declared actions to become impossible. There’s usually at least one valid target in range to attack or target with your spell. It’s only when your action is dependent on things going your way on the turn that it’s at significant risk of being invalidated, and that’s a risk you consciously take by choosing such an action when you could take a more general one like attacking or casting a spell. [/QUOTE]
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