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*Dungeons & Dragons
D&D Combat is fictionless
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<blockquote data-quote="Garthanos" data-source="post: 8401304" data-attributes="member: 82504"><p>A step forward perhaps : Go to theatrix where the winning condition is related to the plot with character ability ratings putting a flavor on how the situation occurs instead of determining it (Players have plot/luck token to allow them to change it if they dont like the current plot direction) ... for instance Corwin's fight is going slow but he would eventually win by the numbers (he has the highest endurance right) and the guards arrive to interfere because that it isn't time for that conclusion yet (the plot says so) or the floor blows out from under them or some other complication deprives Corwin of his win. The Player might decide he is tired of dancing with Eric and spends a token so the intervening circumstance actually helps him humiliate Eric properly... and the story moves on from there.</p></blockquote><p></p>
[QUOTE="Garthanos, post: 8401304, member: 82504"] A step forward perhaps : Go to theatrix where the winning condition is related to the plot with character ability ratings putting a flavor on how the situation occurs instead of determining it (Players have plot/luck token to allow them to change it if they dont like the current plot direction) ... for instance Corwin's fight is going slow but he would eventually win by the numbers (he has the highest endurance right) and the guards arrive to interfere because that it isn't time for that conclusion yet (the plot says so) or the floor blows out from under them or some other complication deprives Corwin of his win. The Player might decide he is tired of dancing with Eric and spends a token so the intervening circumstance actually helps him humiliate Eric properly... and the story moves on from there. [/QUOTE]
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D&D Combat is fictionless
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