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General Tabletop Discussion
*Dungeons & Dragons
D&D Combat is fictionless
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<blockquote data-quote="Charlaquin" data-source="post: 8401796" data-attributes="member: 6779196"><p>I mean, the fighter’s player is free to move towards the door if they want to. It’s just that by the time it’s their turn, they already know the orcs are there, so they aren’t forced to waste their movement on doing so. We can assume the fighter saw the speed with which the orcs were moving and realized immediately that they would get to the door before him.</p><p></p><p>It’s entirely possible for someone to move twice as quickly as someone else. Since the action is simultaneous in the fiction the orcs must have moved twice as quickly as the fighter in this particular 6 seconds - perhaps due to a burst of adrenaline or something - in order to get to the door first. If the fighter’s player chooses not to move towards the door on their turn, the fighter must have realized the orcs would reach the door before him and decided to do something else.</p><p></p><p>This explanation is entirely plausible, it’s just <em>post-hoc</em>. Which is how the narrative of D&D combat must be constructed in order to reconcile it with the turn-based rule structure.</p><p></p><p>The rules are an abstraction, so there will necessarily be some instances where they are not perfectly reflective of the fiction they abstractly model. It’s entirely possible for the orcs to have moved faster in the narrative despite having the same value in the stat called “speed”, just as it’s possible for a character to narrowly avoid a weapon being swung at them in the narrative, despite the game action called an “attack” having resulted in the game state called a “hit”.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 8401796, member: 6779196"] I mean, the fighter’s player is free to move towards the door if they want to. It’s just that by the time it’s their turn, they already know the orcs are there, so they aren’t forced to waste their movement on doing so. We can assume the fighter saw the speed with which the orcs were moving and realized immediately that they would get to the door before him. It’s entirely possible for someone to move twice as quickly as someone else. Since the action is simultaneous in the fiction the orcs must have moved twice as quickly as the fighter in this particular 6 seconds - perhaps due to a burst of adrenaline or something - in order to get to the door first. If the fighter’s player chooses not to move towards the door on their turn, the fighter must have realized the orcs would reach the door before him and decided to do something else. This explanation is entirely plausible, it’s just [I]post-hoc[/I]. Which is how the narrative of D&D combat must be constructed in order to reconcile it with the turn-based rule structure. The rules are an abstraction, so there will necessarily be some instances where they are not perfectly reflective of the fiction they abstractly model. It’s entirely possible for the orcs to have moved faster in the narrative despite having the same value in the stat called “speed”, just as it’s possible for a character to narrowly avoid a weapon being swung at them in the narrative, despite the game action called an “attack” having resulted in the game state called a “hit”. [/QUOTE]
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