Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Combat is fictionless
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="clearstream" data-source="post: 8401911" data-attributes="member: 71699"><p>1. As we make choices and roll dice, we discover more about how things are. The fighter aimed not to waffle, but he really did roll lower initiative. Of the possible worlds he might have found himself in, he turned out to be in one in which the orcs were faster.</p><p></p><p>2. No one at the table knew which world the fighter would be in, prior to that d20 hitting the table, but they could have known which worlds were possible. They could have used class features like Mantle of Inspiration or Maneuvering Attack. Using those features might have been justified upon considering more about the game state.</p><p></p><p>3. Games as mechanisms yield phase spaces. We can feel vexed that our fighter in that square located so very close to the door couldn't make it there before the orcs, but the phase space included other dimensions. They play a part in our narrative, too.</p><p></p><p>I'm not sure if that is clear! In a way, our complaint is that initiative shouldn't trump grid, and we are vexed because initiative does sometimes trump grid. If we said that our picture of the world includes both grid (precise, definite) and initiative (uncertain), then we may be open to any fiction that emerges. As I think you alluded to, we might have to gloss over some rough edges, but our brain does that for us all the time. It's part of why suspension of disbelief is so important. A viable way to solve [USER=6795602]@FrogReaver[/USER]'s problem may be simply to adjust our expectations so that we don't feel jarred out of SoD by initiative telling us something different, than grid alone.</p></blockquote><p></p>
[QUOTE="clearstream, post: 8401911, member: 71699"] 1. As we make choices and roll dice, we discover more about how things are. The fighter aimed not to waffle, but he really did roll lower initiative. Of the possible worlds he might have found himself in, he turned out to be in one in which the orcs were faster. 2. No one at the table knew which world the fighter would be in, prior to that d20 hitting the table, but they could have known which worlds were possible. They could have used class features like Mantle of Inspiration or Maneuvering Attack. Using those features might have been justified upon considering more about the game state. 3. Games as mechanisms yield phase spaces. We can feel vexed that our fighter in that square located so very close to the door couldn't make it there before the orcs, but the phase space included other dimensions. They play a part in our narrative, too. I'm not sure if that is clear! In a way, our complaint is that initiative shouldn't trump grid, and we are vexed because initiative does sometimes trump grid. If we said that our picture of the world includes both grid (precise, definite) and initiative (uncertain), then we may be open to any fiction that emerges. As I think you alluded to, we might have to gloss over some rough edges, but our brain does that for us all the time. It's part of why suspension of disbelief is so important. A viable way to solve [USER=6795602]@FrogReaver[/USER]'s problem may be simply to adjust our expectations so that we don't feel jarred out of SoD by initiative telling us something different, than grid alone. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Combat is fictionless
Top