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General Tabletop Discussion
*Dungeons & Dragons
D&D Combat is fictionless
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<blockquote data-quote="Maxperson" data-source="post: 8401931" data-attributes="member: 23751"><p>With initiative numbers matter. If someone was going on 20 and the other on 1, I could see stumbling or something allowing a one sided situation. That's why I described the fighter as losing initiative by only 1. That's just a fraction slower.</p><p></p><p>If the numbers don't matter, you can get a situation where the monsters go on 15, run 60 feet to the door, then the fighter who stumbled goes on 14 and heads to the door, then the cleric who rolled a 13 and fell over completely gets to go 30 feet, followed by the rogue who passed out for a moment, and lastly the wizard who I guess took a nap while waiting for 12 to come along.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 8401931, member: 23751"] With initiative numbers matter. If someone was going on 20 and the other on 1, I could see stumbling or something allowing a one sided situation. That's why I described the fighter as losing initiative by only 1. That's just a fraction slower. If the numbers don't matter, you can get a situation where the monsters go on 15, run 60 feet to the door, then the fighter who stumbled goes on 14 and heads to the door, then the cleric who rolled a 13 and fell over completely gets to go 30 feet, followed by the rogue who passed out for a moment, and lastly the wizard who I guess took a nap while waiting for 12 to come along. [/QUOTE]
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D&D Combat is fictionless
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