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General Tabletop Discussion
*Dungeons & Dragons
D&D Combat is fictionless
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<blockquote data-quote="HaroldTheHobbit" data-source="post: 8402215" data-attributes="member: 7031679"><p>It seems to me that some people want the mechanics to create the fiction for them. And the only way to do that imho is to have really detailed simulationist mechanics, where the mechanics are simulationist in a sense that they simulate and create details for the games stated and explicit fiction. The result is most probably very long battles that are far away from the D&D tradition - hello old FGU games.</p><p></p><p>Or we can have what 5e gives us - way more rough non-detailed mechanics, made for both reasonably short battles and a moderate amount of tactical options, that gives us (imho) enough meat and potatoes to build our own combat fiction from.</p><p></p><p>Yes, there is no mechanical difference between a fighter that skips and a fighter that walks. But there sure is a roleplaying difference, if you want it to be.</p><p></p><p>Maybe I'm just blessed with players that don't have a problem to keep roleplaying in combat and create fiction out of die rolls and limited mechanics.</p></blockquote><p></p>
[QUOTE="HaroldTheHobbit, post: 8402215, member: 7031679"] It seems to me that some people want the mechanics to create the fiction for them. And the only way to do that imho is to have really detailed simulationist mechanics, where the mechanics are simulationist in a sense that they simulate and create details for the games stated and explicit fiction. The result is most probably very long battles that are far away from the D&D tradition - hello old FGU games. Or we can have what 5e gives us - way more rough non-detailed mechanics, made for both reasonably short battles and a moderate amount of tactical options, that gives us (imho) enough meat and potatoes to build our own combat fiction from. Yes, there is no mechanical difference between a fighter that skips and a fighter that walks. But there sure is a roleplaying difference, if you want it to be. Maybe I'm just blessed with players that don't have a problem to keep roleplaying in combat and create fiction out of die rolls and limited mechanics. [/QUOTE]
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