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General Tabletop Discussion
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D&D Combat is fictionless
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<blockquote data-quote="pemerton" data-source="post: 8402222" data-attributes="member: 42582"><p>I've got no problem with your narration. I just think that the natural extrapolation from being slower to react is being able to do less stuff per unit of time.</p><p></p><p>Whereas in cyclic initiative, the person who goes last still gets to do as much stuff as the person who went first and therefore - per your narration - had better reactions, didn't stumble etc.</p><p></p><p>Or to put it another way - why is "inner waffling" free, as far as the time it takes goes?</p><p></p><p>In RM, the sort of issue [USER=6795602]@FrogReaver[/USER] is describing could come up, as I've posted upthread.</p><p></p><p>Since my last RM session (in 2008) I don't think I've played a RPG that uses "real time" durations in a way that would generate these issues, except for a few classic D&D one-shots where it didn't really come up.</p><p></p><p>4e D&D, like 5e, does have the issue of <em>you go last, but get a full suite of actions</em>. It can be a bit weird sometimes!</p></blockquote><p></p>
[QUOTE="pemerton, post: 8402222, member: 42582"] I've got no problem with your narration. I just think that the natural extrapolation from being slower to react is being able to do less stuff per unit of time. Whereas in cyclic initiative, the person who goes last still gets to do as much stuff as the person who went first and therefore - per your narration - had better reactions, didn't stumble etc. Or to put it another way - why is "inner waffling" free, as far as the time it takes goes? In RM, the sort of issue [USER=6795602]@FrogReaver[/USER] is describing could come up, as I've posted upthread. Since my last RM session (in 2008) I don't think I've played a RPG that uses "real time" durations in a way that would generate these issues, except for a few classic D&D one-shots where it didn't really come up. 4e D&D, like 5e, does have the issue of [i]you go last, but get a full suite of actions[/i]. It can be a bit weird sometimes! [/QUOTE]
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