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D&D Combat is fictionless
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<blockquote data-quote="FrogReaver" data-source="post: 8402272" data-attributes="member: 6795602"><p>IMO. That you can generate fiction after a combat turn is resolved that ties everything that happened in that turn together isn't really relevant to the criticism though. The fictionlessness comes during that turn before that fiction has been created that weaves everything together.</p><p></p><p></p><p>Right now I'm trying to iron out the details of a 2 initiative system.</p><p></p><p>Perception Initiative - this defines action declaration order. The Highest value would go last (as last would be an advantage here).</p><p>Dexterity Initiative - this defines action speed</p><p></p><p>So the Lowest Perception Initiative declares what they want to do first. The DM then asks if anyone that hasn't acted yet wishes to do something that could affect the acting character or anyone that has acted in response to him. This process gets repeated for all players NPC's that want to act. If so they get a turn simultaneously with him. Dexterity Initiative heavily modified by fictional concerns (primarily distance but can also be other factors) is going to be rolled to determine whose action takes effect first and will use the resulting dice roles and already established fiction to determine positioning. If someone action would fail or be severely complicated they may change course of action after the resolution of that complication.</p><p></p><p>A couple of basic examples of this would probably help.</p><p></p><p>Example 1:</p><p>Fighter rolls a percption initiative of 20. Goblin rolls a perception initiative of one. Fighter and goblin are 30 ft apart. The goblin goes first due to lower perception initiative. Wants to move up to be able to attack the fighter. Fighter wants to do something that will affect the goblin. So he declares he wants to move up and attack the goblin. Dexterity initiative is rolled (no modifiers due to similar action affecting each other). Fighter rolls 20, goblin rolls 1. The fighter one the dexterity initiative contest. DM describes the fighter and goblin running toward each other and meeting in the middle. He asks the fighter to perform his attack action as if it was on his turn. The fighter rolls a 20. He hits and does enough damage to kill the goblin. The goblin never gets an attack off.</p><p></p><p>Example 2:</p><p>Orc walks into the room. Fighter is 30ft away from him. There is a door 10ft from the fighter. Perception initiative is rolled. The fighter wins that contest. The Orc Declares he will go and attack the fighter. The fighter declares he wishes to move out of the door and close it behind him. Dexterity initiative is rolled. The fighter will get a large bonus due to the door being so close to him. But not as big of a bonus if he was fighting a creature with a slower speed. Dexterity Initiative is rolled and the fighter wins. He goes out the door and closes it behind him. The Orc doesn't lose his turn though. Instead the orc charges the door slamming his great axe into it, destroying the door.</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 8402272, member: 6795602"] IMO. That you can generate fiction after a combat turn is resolved that ties everything that happened in that turn together isn't really relevant to the criticism though. The fictionlessness comes during that turn before that fiction has been created that weaves everything together. Right now I'm trying to iron out the details of a 2 initiative system. Perception Initiative - this defines action declaration order. The Highest value would go last (as last would be an advantage here). Dexterity Initiative - this defines action speed So the Lowest Perception Initiative declares what they want to do first. The DM then asks if anyone that hasn't acted yet wishes to do something that could affect the acting character or anyone that has acted in response to him. This process gets repeated for all players NPC's that want to act. If so they get a turn simultaneously with him. Dexterity Initiative heavily modified by fictional concerns (primarily distance but can also be other factors) is going to be rolled to determine whose action takes effect first and will use the resulting dice roles and already established fiction to determine positioning. If someone action would fail or be severely complicated they may change course of action after the resolution of that complication. A couple of basic examples of this would probably help. Example 1: Fighter rolls a percption initiative of 20. Goblin rolls a perception initiative of one. Fighter and goblin are 30 ft apart. The goblin goes first due to lower perception initiative. Wants to move up to be able to attack the fighter. Fighter wants to do something that will affect the goblin. So he declares he wants to move up and attack the goblin. Dexterity initiative is rolled (no modifiers due to similar action affecting each other). Fighter rolls 20, goblin rolls 1. The fighter one the dexterity initiative contest. DM describes the fighter and goblin running toward each other and meeting in the middle. He asks the fighter to perform his attack action as if it was on his turn. The fighter rolls a 20. He hits and does enough damage to kill the goblin. The goblin never gets an attack off. Example 2: Orc walks into the room. Fighter is 30ft away from him. There is a door 10ft from the fighter. Perception initiative is rolled. The fighter wins that contest. The Orc Declares he will go and attack the fighter. The fighter declares he wishes to move out of the door and close it behind him. Dexterity initiative is rolled. The fighter will get a large bonus due to the door being so close to him. But not as big of a bonus if he was fighting a creature with a slower speed. Dexterity Initiative is rolled and the fighter wins. He goes out the door and closes it behind him. The Orc doesn't lose his turn though. Instead the orc charges the door slamming his great axe into it, destroying the door. [/QUOTE]
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