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General Tabletop Discussion
*Dungeons & Dragons
D&D Combat is fictionless
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<blockquote data-quote="FrogReaver" data-source="post: 8402273" data-attributes="member: 6795602"><p>I would suggest more abstract mechanics are likely to work better to resolve this situation than more simulationist ones.</p><p></p><p>This is why games that resolve combat by a single 'Warfare' check don't run into this kind of issue. Everything is abstracted out,. The only fictional question for the player in such a game is whether you engage that guy in combat. The DM takes the check result and determines the outcome - filling it in with some nice fictional fluff, but the outcome is what the players next decisions will be based on.</p><p></p><p>Combat in D&D hinges on some concrete parameters that players are going to base their next decisions on, and that fiction doesn't get generated till the end of the round in the best case. In the worst case it's generated by turn, which I guess can preserve the presence of fiction and fictional decision points, but at this point we've just changed the fiction to be 'turn based fiction', which isn't really any better than fictionless IMO.</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 8402273, member: 6795602"] I would suggest more abstract mechanics are likely to work better to resolve this situation than more simulationist ones. This is why games that resolve combat by a single 'Warfare' check don't run into this kind of issue. Everything is abstracted out,. The only fictional question for the player in such a game is whether you engage that guy in combat. The DM takes the check result and determines the outcome - filling it in with some nice fictional fluff, but the outcome is what the players next decisions will be based on. Combat in D&D hinges on some concrete parameters that players are going to base their next decisions on, and that fiction doesn't get generated till the end of the round in the best case. In the worst case it's generated by turn, which I guess can preserve the presence of fiction and fictional decision points, but at this point we've just changed the fiction to be 'turn based fiction', which isn't really any better than fictionless IMO. [/QUOTE]
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D&D Combat is fictionless
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