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D&D Combat is fictionless
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<blockquote data-quote="Lyxen" data-source="post: 8403700" data-attributes="member: 7032025"><p>And this is a very derogatory term, I will not continue this conversation for long if you slide this way.</p><p></p><p></p><p></p><p>As a DM, I am not playing against the players, I have no stake in the game (and in particular the results of any fight) apart from the fun and pleasure of my players. And I am not bound by ANY specific rules or tactics, for example this is official 5e text: "A Dungeon Master adjudicates the game and determines whether to use an official ruling in play. The DM always has the final say on rules questions."</p><p></p><p>So by any definition, I cannot bend or break any rules as I can choose at any time which rules are in application, and which rulings apply.</p><p></p><p>And I am not bound to warn in advance which rule or ruling will apply. On the contrary, again, official 5e text: "Consider granting advantage when … Circumstances not related to a creature’s inherent capabilities provide it with an edge. Some aspect of the environment contributes to the character’s chance of success. A player shows exceptional creativity or cunning in attempting or describing a task."</p><p></p><p>So when doing the above, I am certainly not cheating, I am not even using local rulings, I am using 100% RAW 5e rules.</p><p></p><p>You are of course absolutely welcome to play with a rigid game system, but I prefer to play by the words of the 5e designers: "An alternative would be for the rules to severely limit what characters can do, which would be counter to the open-endedness of D&D."</p><p></p><p>To each his own, you want pre-defined restrictive rules, you are very welcome to use whatever you want, but I don't want them because I want an open-ended game and you have ZERO right or justification to call this cheating.</p></blockquote><p></p>
[QUOTE="Lyxen, post: 8403700, member: 7032025"] And this is a very derogatory term, I will not continue this conversation for long if you slide this way. As a DM, I am not playing against the players, I have no stake in the game (and in particular the results of any fight) apart from the fun and pleasure of my players. And I am not bound by ANY specific rules or tactics, for example this is official 5e text: "A Dungeon Master adjudicates the game and determines whether to use an official ruling in play. The DM always has the final say on rules questions." So by any definition, I cannot bend or break any rules as I can choose at any time which rules are in application, and which rulings apply. And I am not bound to warn in advance which rule or ruling will apply. On the contrary, again, official 5e text: "Consider granting advantage when … Circumstances not related to a creature’s inherent capabilities provide it with an edge. Some aspect of the environment contributes to the character’s chance of success. A player shows exceptional creativity or cunning in attempting or describing a task." So when doing the above, I am certainly not cheating, I am not even using local rulings, I am using 100% RAW 5e rules. You are of course absolutely welcome to play with a rigid game system, but I prefer to play by the words of the 5e designers: "An alternative would be for the rules to severely limit what characters can do, which would be counter to the open-endedness of D&D." To each his own, you want pre-defined restrictive rules, you are very welcome to use whatever you want, but I don't want them because I want an open-ended game and you have ZERO right or justification to call this cheating. [/QUOTE]
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