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D&D Combat is fictionless
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<blockquote data-quote="Lyxen" data-source="post: 8403729" data-attributes="member: 7032025"><p>No, my apologies if you took it that way, but it certainly was not the intent at all, and I'm pretty sure that there is absolutely no hint implying that apart from the negative reading that you took of "gaming the system".</p><p></p><p>And by the way, the definition that you used has NOTHING to do with actual gaming and in particular TTRPG, it has to do mostly with <a href="https://en.wikipedia.org/wiki/Gaming_the_system" target="_blank">finance, etc.</a> Add that to the fact that I'm not a native english speaker, and I hope you will forgive me for not seeing the potential derogatory meaning of a few words in a context that has nothing to do with what we are discussing...</p><p></p><p></p><p></p><p>I was extremely careful not to go in that specific direction to avoid another discussion about the so called Stormwind Fallacy as it has little to do with the current thread.</p><p></p><p>My points are exclusively about the fiction perspective, and there is nothing derogatory about technically playing the game, especially 4e since it was designed with that express purpose in mind, and it's a good thing that people enjoy that aspect of the game as well. It is not my personal preference, and you are absolutely entitled to yours, having differences does not imply the superiority of one approach in general.</p><p></p><p></p><p></p><p>This is much closer to the subject of the thread.</p><p></p><p>You know what ? I completely agree with you, a character in a fantasy world using dramatically inferior tactics would be stupid. The problem is again the difference between seeing the world in itself and seeing the world mostly through the system that models it.</p><p></p><p>Having done a lot of fencing, kendo, LARPing, etc. I can tell you that, in reality (and most likely in fantasy worlds as well), the technical system of multiattack is silly. Saying that, just because you are waiting for the adversary to come to you, he will be able to attack you three times before you counter attacking, and that you are losing opportunity by just preparing for his approach is inherently ridiculous. Actually, if you are stable and prepared for the approach, all other skills being equal, it's completely different factors that will decide who attacks when in range.</p><p></p><p>This is why, although a tactic might be clear to the player, it does not mean that it would be clear to the character, in particular if the modelling is, for reasons of simplicity, simplistic and not modelling reality or even well written fiction.</p><p></p><p>And this is why, if you want fiction to be more gripping during combat and to have fewer breaks of SoD, while still not modifying the core system (and actually making it simpler with 5e), you are perfectly allowed (and even within the scope of the RAW) to make any adjustment that you want to that modelling, again if it is what your players are looking for.</p></blockquote><p></p>
[QUOTE="Lyxen, post: 8403729, member: 7032025"] No, my apologies if you took it that way, but it certainly was not the intent at all, and I'm pretty sure that there is absolutely no hint implying that apart from the negative reading that you took of "gaming the system". And by the way, the definition that you used has NOTHING to do with actual gaming and in particular TTRPG, it has to do mostly with [URL='https://en.wikipedia.org/wiki/Gaming_the_system']finance, etc.[/URL] Add that to the fact that I'm not a native english speaker, and I hope you will forgive me for not seeing the potential derogatory meaning of a few words in a context that has nothing to do with what we are discussing... I was extremely careful not to go in that specific direction to avoid another discussion about the so called Stormwind Fallacy as it has little to do with the current thread. My points are exclusively about the fiction perspective, and there is nothing derogatory about technically playing the game, especially 4e since it was designed with that express purpose in mind, and it's a good thing that people enjoy that aspect of the game as well. It is not my personal preference, and you are absolutely entitled to yours, having differences does not imply the superiority of one approach in general. This is much closer to the subject of the thread. You know what ? I completely agree with you, a character in a fantasy world using dramatically inferior tactics would be stupid. The problem is again the difference between seeing the world in itself and seeing the world mostly through the system that models it. Having done a lot of fencing, kendo, LARPing, etc. I can tell you that, in reality (and most likely in fantasy worlds as well), the technical system of multiattack is silly. Saying that, just because you are waiting for the adversary to come to you, he will be able to attack you three times before you counter attacking, and that you are losing opportunity by just preparing for his approach is inherently ridiculous. Actually, if you are stable and prepared for the approach, all other skills being equal, it's completely different factors that will decide who attacks when in range. This is why, although a tactic might be clear to the player, it does not mean that it would be clear to the character, in particular if the modelling is, for reasons of simplicity, simplistic and not modelling reality or even well written fiction. And this is why, if you want fiction to be more gripping during combat and to have fewer breaks of SoD, while still not modifying the core system (and actually making it simpler with 5e), you are perfectly allowed (and even within the scope of the RAW) to make any adjustment that you want to that modelling, again if it is what your players are looking for. [/QUOTE]
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