Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Combat is fictionless
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="clearstream" data-source="post: 8404118" data-attributes="member: 71699"><p>A fighter walks through a 5' wide door into a room and pauses <em>precisely</em> 30 feet in. Behind an illusionary wall dividing the room are 30 magically frozen orcs, all of whom are precisely 60' from the door, who will unfreeze this very moment. The wall drops, the fighter and orcs see each other. Initiative is rolled. For <em>any reason that suits us</em>, the orcs sprint to the door first. There are only three squares adjacent to the door so only three orcs can reach them, the rest must extend into the room from the door, probably filling the squares between the fighter and the door.</p><p></p><p>Your fiction caused trouble for you because it relied on part of the future turning out how you decided in advance. In-world, Han shot first... <em>the fighter did waffle</em>. Alas, that is what the die roll told us. <em>Even if</em> I assume a standing start, I can if I am willing include in my <em>emergent</em> fiction <em>any </em>explanation - a momentary freeze, a stumble, the fighter was distracted, or whatever - that passes it off. I can worry about whether the fighter ought to have moved a few squares, or I can accept it as a fair - but not precise - representation, and suspend disbelief.</p><p></p><p>"<em>Ceci n'est pas une pipe.</em>" For me, that must always be borne in mind when interpreting the systems of symbols that we call games. The fighter is <em>not </em>a fighter. The squares are not locations in-world. There are no orcs.</p></blockquote><p></p>
[QUOTE="clearstream, post: 8404118, member: 71699"] A fighter walks through a 5' wide door into a room and pauses [I]precisely[/I] 30 feet in. Behind an illusionary wall dividing the room are 30 magically frozen orcs, all of whom are precisely 60' from the door, who will unfreeze this very moment. The wall drops, the fighter and orcs see each other. Initiative is rolled. For [I]any reason that suits us[/I], the orcs sprint to the door first. There are only three squares adjacent to the door so only three orcs can reach them, the rest must extend into the room from the door, probably filling the squares between the fighter and the door. Your fiction caused trouble for you because it relied on part of the future turning out how you decided in advance. In-world, Han shot first... [I]the fighter did waffle[/I]. Alas, that is what the die roll told us. [I]Even if[/I] I assume a standing start, I can if I am willing include in my [I]emergent[/I] fiction [I]any [/I]explanation - a momentary freeze, a stumble, the fighter was distracted, or whatever - that passes it off. I can worry about whether the fighter ought to have moved a few squares, or I can accept it as a fair - but not precise - representation, and suspend disbelief. "[I]Ceci n'est pas une pipe.[/I]" For me, that must always be borne in mind when interpreting the systems of symbols that we call games. The fighter is [I]not [/I]a fighter. The squares are not locations in-world. There are no orcs. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Combat is fictionless
Top