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D&D Combat is fictionless
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<blockquote data-quote="Maxperson" data-source="post: 8404265" data-attributes="member: 23751"><p>I know, but when you have 30 orcs going first, a fighter who can't move at all until after the orcs all go and is not suffering a narrative stumble, the wizard has to have a narrative delay in the fiction that makes him slower than 30 orcs and a stumbled fighter since we're taking into account all the oddities. Then the rogue has to have a narrative delay that makes him slower than 30 orcs, a now stumbled fighter that has since recovered and acted and a whatevered wizard that has recovered after the fighter and acted. Then the cleric has to have a narrative delay that explains all of the above. There isn't a cohesive sensible narration that covers all of that.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 8404265, member: 23751"] I know, but when you have 30 orcs going first, a fighter who can't move at all until after the orcs all go and is not suffering a narrative stumble, the wizard has to have a narrative delay in the fiction that makes him slower than 30 orcs and a stumbled fighter since we're taking into account all the oddities. Then the rogue has to have a narrative delay that makes him slower than 30 orcs, a now stumbled fighter that has since recovered and acted and a whatevered wizard that has recovered after the fighter and acted. Then the cleric has to have a narrative delay that explains all of the above. There isn't a cohesive sensible narration that covers all of that. [/QUOTE]
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D&D Combat is fictionless
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