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D&D Combat is fictionless
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<blockquote data-quote="clearstream" data-source="post: 8404308" data-attributes="member: 71699"><p>Is it right to say that in your games, the game mechanics are expected to flow from fiction, and fiction is not expected to flow from game mechanics?</p><p></p><p></p><p>Causality in the real world is not at issue. I oversimplified before. I think the locations of causality in an RPG are </p><ol> <li data-xf-list-type="ol">in the game mechanics - as they are applied - where rolling AC or higher with an attack might be seen as causing the resultant decrement to Hit Points</li> <li data-xf-list-type="ol">in the cognitive processes involved in the to-and-fro of language between participants, that spins their shared narrative</li> </ol><p>Lighting a fire in the TTRPG game-world, causes no fires to be lit. Rather it describes something that seems familiar to us, that we're ready to accept and picture. That's one reason why magic works so well in FRPG, it's acausal.</p><p></p><p></p><p>I had in mind that it is a Dexterity (Initiative) ability check. I think I mentioned that up-thread. Therefore at my table, I am comfortable including stumbling in the narrative emerging for us out of play.</p><p></p><p></p><p>I can see how it applies. You do not see how it applies. I will let the point go because we can probably agree that it is not helping us reach a common understanding.</p></blockquote><p></p>
[QUOTE="clearstream, post: 8404308, member: 71699"] Is it right to say that in your games, the game mechanics are expected to flow from fiction, and fiction is not expected to flow from game mechanics? Causality in the real world is not at issue. I oversimplified before. I think the locations of causality in an RPG are [LIST=1] [*]in the game mechanics - as they are applied - where rolling AC or higher with an attack might be seen as causing the resultant decrement to Hit Points [*]in the cognitive processes involved in the to-and-fro of language between participants, that spins their shared narrative [/LIST] Lighting a fire in the TTRPG game-world, causes no fires to be lit. Rather it describes something that seems familiar to us, that we're ready to accept and picture. That's one reason why magic works so well in FRPG, it's acausal. I had in mind that it is a Dexterity (Initiative) ability check. I think I mentioned that up-thread. Therefore at my table, I am comfortable including stumbling in the narrative emerging for us out of play. I can see how it applies. You do not see how it applies. I will let the point go because we can probably agree that it is not helping us reach a common understanding. [/QUOTE]
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