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General Tabletop Discussion
*Dungeons & Dragons
D&D Combat is fictionless
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<blockquote data-quote="clearstream" data-source="post: 8404423" data-attributes="member: 71699"><p>Okay, I agree with you about that. I see it as continuous, but my games ordinarily start with a plain fiction - matching your diagram.</p><p></p><p></p><p>Okay, I thought we were questioning something that wasn't about intent, but about what was supposed to happen in-world. A "decision" being about intent. I agree that player decisions can be considered caused. I meant them to be included in cognitive processes.</p><p></p><p></p><p>Apologies, I'm not aiming to force any presuppositions onto it. To the contrary, I am trying to set aside assumptions. I feel like I might have taken "fictionless" too literally. Whereas your OP actually reads that it's fictionless as you want to imagine it. I think if we just agree that not everyone wants to imagine it the same way, we might be done.</p><p></p><p></p><p>Can you explain how you see this going, regarding the initiative die roll? I think the fiction (perhaps) brought us to call for initiative, and then how initiative falls drives our further fiction, and so on. The fact that the orcs and fighter are already positioned makes me suspect there was some interaction between fiction and mechanics that yielded that set up.</p></blockquote><p></p>
[QUOTE="clearstream, post: 8404423, member: 71699"] Okay, I agree with you about that. I see it as continuous, but my games ordinarily start with a plain fiction - matching your diagram. Okay, I thought we were questioning something that wasn't about intent, but about what was supposed to happen in-world. A "decision" being about intent. I agree that player decisions can be considered caused. I meant them to be included in cognitive processes. Apologies, I'm not aiming to force any presuppositions onto it. To the contrary, I am trying to set aside assumptions. I feel like I might have taken "fictionless" too literally. Whereas your OP actually reads that it's fictionless as you want to imagine it. I think if we just agree that not everyone wants to imagine it the same way, we might be done. Can you explain how you see this going, regarding the initiative die roll? I think the fiction (perhaps) brought us to call for initiative, and then how initiative falls drives our further fiction, and so on. The fact that the orcs and fighter are already positioned makes me suspect there was some interaction between fiction and mechanics that yielded that set up. [/QUOTE]
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D&D Combat is fictionless
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