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D&D Combat is fictionless
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<blockquote data-quote="FrogReaver" data-source="post: 8406614" data-attributes="member: 6795602"><p>So I think I've worked out my preferred solution to this.</p><p></p><p>I'll call the system Lead and Follow.</p><p></p><p>There will be some mechanic to determine the Lead team at the start of the combat. Every other round the Lead team will alternate.</p><p></p><p>The Lead team will declare all their actions first. The Follow team will hear those actions and be able to declare actions in response. Actions by both will be declared in more generic terms such as 'move to the cleric and attack'. After everyones action is declared, Initiative will be rolled, but unlike traditional initiative the combatants don't take their turns in order. The initiative numbers instead will be used by the DM along with the declared actions to help establish precise PC and NPC positioning at the moment a creatures initiative comes up. The attack for that initiative goes off. The DM moves combat to the next initiative, establishing new PC and NPC positions as before. This initiative action/spell/whatever occurs.</p><p></p><p>I think this system solves all the issues raised in this thread and doesn't seem particularly more complex or time consuming than regular play.</p><p></p><p>An example:</p><p>P1</p><p>P2</p><p></p><p>N1</p><p>N2</p><p></p><p>P team Leads.</p><p>P1 declares he will move to and attack N1</p><p>P2 declares he will move to and attack N2</p><p></p><p>N team follows</p><p>N1 declares he will move to and attack P1</p><p>N2 declares he will move to and attack P1</p><p></p><p>Initiative is rolled</p><p>P1 = 20</p><p>N2 = 10</p><p>N1 = 5</p><p>P2 = 1</p><p></p><p>All 4 characters start charging each other. P1 starts the fastest and has a bit faster pace. He meets N1 after moving about 20ft. They begin attacking each other and P1 finds the first opportunity to really connect. He rolls his attack but misses - the opening closed too fast.</p><p></p><p>While P1 and N1 are fighting N2 makes it to P1 and finds an opening. He rolls his attack and hits.</p><p></p><p>Moments later N1 finds his opening. He rolls his attack and hits P1.</p><p></p><p>A split second later P2 makes it into the fray. He finds an opening against N2 due to N2's focus on P1. He rolls his attack and hits N2.</p><p></p><p>In this scenario all actions are being based on the fiction. Positioning is being based on the fiction + mechanics. Etc. Does anyone see any flaws with this methodology solving the issues I've been describing?</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 8406614, member: 6795602"] So I think I've worked out my preferred solution to this. I'll call the system Lead and Follow. There will be some mechanic to determine the Lead team at the start of the combat. Every other round the Lead team will alternate. The Lead team will declare all their actions first. The Follow team will hear those actions and be able to declare actions in response. Actions by both will be declared in more generic terms such as 'move to the cleric and attack'. After everyones action is declared, Initiative will be rolled, but unlike traditional initiative the combatants don't take their turns in order. The initiative numbers instead will be used by the DM along with the declared actions to help establish precise PC and NPC positioning at the moment a creatures initiative comes up. The attack for that initiative goes off. The DM moves combat to the next initiative, establishing new PC and NPC positions as before. This initiative action/spell/whatever occurs. I think this system solves all the issues raised in this thread and doesn't seem particularly more complex or time consuming than regular play. An example: P1 P2 N1 N2 P team Leads. P1 declares he will move to and attack N1 P2 declares he will move to and attack N2 N team follows N1 declares he will move to and attack P1 N2 declares he will move to and attack P1 Initiative is rolled P1 = 20 N2 = 10 N1 = 5 P2 = 1 All 4 characters start charging each other. P1 starts the fastest and has a bit faster pace. He meets N1 after moving about 20ft. They begin attacking each other and P1 finds the first opportunity to really connect. He rolls his attack but misses - the opening closed too fast. While P1 and N1 are fighting N2 makes it to P1 and finds an opening. He rolls his attack and hits. Moments later N1 finds his opening. He rolls his attack and hits P1. A split second later P2 makes it into the fray. He finds an opening against N2 due to N2's focus on P1. He rolls his attack and hits N2. In this scenario all actions are being based on the fiction. Positioning is being based on the fiction + mechanics. Etc. Does anyone see any flaws with this methodology solving the issues I've been describing? [/QUOTE]
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