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D&D Combat is fictionless
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<blockquote data-quote="pemerton" data-source="post: 8406867" data-attributes="member: 42582"><p>Delaying permits coordination - eg <em>I'll clump them together [with CaGI, or some other forced movement effect] then you blast them!</em></p><p></p><p>The Rules Compendium gives the rule for Delaying on p 242, which include:</p><p></p><p style="margin-left: 20px">* <strong>Delay until Later Initiative</strong>: The creature delays its turn until it decides to act later in the initiative order. However, parts of the creature’s turn occur the moment the creature delays, as detailed below.</p><p></p><p style="margin-left: 20px">* <strong>Returning to the Initiative Order</strong>: After any turn has been completed, the creature can step back into the initiative order and take its turn. The creature’s initiative changes to this new position in the initiative order.</p><p></p><p>So the effect of this is that the delaying PC comes in just after the PC who they were wanting to respond to. So over a few turns, most if not all of the PCs end up clumped together, at which point delaying among them makes no more difference and it plays out much more like traditional "side" initiative.</p><p></p><p>I'm not going to say that every 4e combat we ran ended up like this. But it was a pretty common thing.</p></blockquote><p></p>
[QUOTE="pemerton, post: 8406867, member: 42582"] Delaying permits coordination - eg [I]I'll clump them together [with CaGI, or some other forced movement effect] then you blast them![/I] The Rules Compendium gives the rule for Delaying on p 242, which include: [INDENT]* [B]Delay until Later Initiative[/B]: The creature delays its turn until it decides to act later in the initiative order. However, parts of the creature’s turn occur the moment the creature delays, as detailed below.[/INDENT] [INDENT]* [B]Returning to the Initiative Order[/B]: After any turn has been completed, the creature can step back into the initiative order and take its turn. The creature’s initiative changes to this new position in the initiative order.[/INDENT] So the effect of this is that the delaying PC comes in just after the PC who they were wanting to respond to. So over a few turns, most if not all of the PCs end up clumped together, at which point delaying among them makes no more difference and it plays out much more like traditional "side" initiative. I'm not going to say that every 4e combat we ran ended up like this. But it was a pretty common thing. [/QUOTE]
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