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D&D Combat is fictionless
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<blockquote data-quote="clearstream" data-source="post: 8407060" data-attributes="member: 71699"><p>I felt that having that in mind - that the highlighted act or moment of interjection could be much briefer than a full round - might smooth over participants' internal understanding of the combat. It could give just enough leeway to allow them to suppose that <em>healing word</em> really was cast <em>just after</em> the critical damage was dealt.</p><p></p><p>They might add to that ideas such as that the "<em>middle is where we meet</em>" - understood as the position 'negotiated' via the flow of events in this and previous rounds, minutes, whatever. In the abstract model, the fighter stayed in the square they started this 6-second slice in. In our narrative, they met the orcs at that square because (barring spherical fighters in perfect vacuums) all actors have been moving the whole time.</p><p></p><p>Adopting over all a strategy of glossing-over or eliding. Leaning into our suspension of disbelief. Or just use fewer rules, at least for combat, so there is less to disrupt what we want to imagine in the way we want to imagine it!</p></blockquote><p></p>
[QUOTE="clearstream, post: 8407060, member: 71699"] I felt that having that in mind - that the highlighted act or moment of interjection could be much briefer than a full round - might smooth over participants' internal understanding of the combat. It could give just enough leeway to allow them to suppose that [I]healing word[/I] really was cast [I]just after[/I] the critical damage was dealt. They might add to that ideas such as that the "[I]middle is where we meet[/I]" - understood as the position 'negotiated' via the flow of events in this and previous rounds, minutes, whatever. In the abstract model, the fighter stayed in the square they started this 6-second slice in. In our narrative, they met the orcs at that square because (barring spherical fighters in perfect vacuums) all actors have been moving the whole time. Adopting over all a strategy of glossing-over or eliding. Leaning into our suspension of disbelief. Or just use fewer rules, at least for combat, so there is less to disrupt what we want to imagine in the way we want to imagine it! [/QUOTE]
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D&D Combat is fictionless
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