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General Tabletop Discussion
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D&D Combat is fictionless
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<blockquote data-quote="clearstream" data-source="post: 8407069" data-attributes="member: 71699"><p>Following my last, I think the concern might be expressed as follows</p><ol> <li data-xf-list-type="ol">Given I have a view of the flow of interactions and information in the real world, that I label "time"</li> <li data-xf-list-type="ol">Given that view is my local, macroscopic view, at modest relative velocities - i.e. a humanistic view of time</li> <li data-xf-list-type="ol">Given I assume each participant in each 6-second slice ("round") of D&D combat starts their interactions at the beginning of the round and carries them out over the round, with information about those interactions obeying that same procession</li> <li data-xf-list-type="ol">Given I expect fair fidelity from D&D combat as model of reality</li> <li data-xf-list-type="ol">Then various inexplicable and suspension-of-disbelief jarring dissonances can be observed<ol> <li data-xf-list-type="ol">Information can seem to be obtained in disobedience to the time sequence, so a participant's decision in second-1 can be informed by what another participant completed in second-6</li> <li data-xf-list-type="ol">Interactions can seem to occur in disobedience to the time sequence, such as one participant waiting on another to finish their whole 6-seconds of actions, before they start even their first second of actions</li> <li data-xf-list-type="ol">Velocities follow unnatural paths, where one participant can have effectively a velocity of zero over 6-seconds because another somehow 'already' enjoyed their full expected velocity</li> </ol></li> </ol><p>In background to this, it's worth considering what time is? One view is that the arrow of time is informed by the arrow of entropy, and underlining that perhaps the simplest thing to say about time is that it is the relative ordering of interactions and information <em>whatever that ordering is</em> from the point of view of an observer. Orderings in time are not the same for differing observers. Time and causality are often seen as connected, when they are more accurately described as related. An event can appear a-causal from the point of view of some observers (it might even be that some events are a-causal.) Whatever, I hold the view that there is no causality in fiction, albeit there can be causality (as we usually mean it) in what is going on in our brains with regard to that fiction... and that is something that can <em>differ </em>between brains.</p><p></p><p>Anyway, the concern at heart isn't <em>fictionlessness</em>. It is that realistic features we might naturally expect and desire our fiction to have, can't subsist on the D&D combat mechanism grasped plainly without glossing or eliding.</p></blockquote><p></p>
[QUOTE="clearstream, post: 8407069, member: 71699"] Following my last, I think the concern might be expressed as follows [LIST=1] [*]Given I have a view of the flow of interactions and information in the real world, that I label "time" [*]Given that view is my local, macroscopic view, at modest relative velocities - i.e. a humanistic view of time [*]Given I assume each participant in each 6-second slice ("round") of D&D combat starts their interactions at the beginning of the round and carries them out over the round, with information about those interactions obeying that same procession [*]Given I expect fair fidelity from D&D combat as model of reality [*]Then various inexplicable and suspension-of-disbelief jarring dissonances can be observed [LIST=1] [*]Information can seem to be obtained in disobedience to the time sequence, so a participant's decision in second-1 can be informed by what another participant completed in second-6 [*]Interactions can seem to occur in disobedience to the time sequence, such as one participant waiting on another to finish their whole 6-seconds of actions, before they start even their first second of actions [*]Velocities follow unnatural paths, where one participant can have effectively a velocity of zero over 6-seconds because another somehow 'already' enjoyed their full expected velocity [/LIST] [/LIST] In background to this, it's worth considering what time is? One view is that the arrow of time is informed by the arrow of entropy, and underlining that perhaps the simplest thing to say about time is that it is the relative ordering of interactions and information [I]whatever that ordering is[/I] from the point of view of an observer. Orderings in time are not the same for differing observers. Time and causality are often seen as connected, when they are more accurately described as related. An event can appear a-causal from the point of view of some observers (it might even be that some events are a-causal.) Whatever, I hold the view that there is no causality in fiction, albeit there can be causality (as we usually mean it) in what is going on in our brains with regard to that fiction... and that is something that can [I]differ [/I]between brains. Anyway, the concern at heart isn't [I]fictionlessness[/I]. It is that realistic features we might naturally expect and desire our fiction to have, can't subsist on the D&D combat mechanism grasped plainly without glossing or eliding. [/QUOTE]
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