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D&D Combat is fictionless
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<blockquote data-quote="FrogReaver" data-source="post: 8407090" data-attributes="member: 6795602"><p>I think the dodge action is a good candidate for an initiative boost mechanic. Declaring the dodge action grants +10 initiative. Seems like it would alleviate the concerns around dodging in this system.</p><p></p><p>But most of that I don't agree with. Combat is a place where PC's can die. Abjucating that N1 gets to attack the reckless attacking barbarian in round 2 just because you see no reason not to let that happen seems too much like DM fiat against the PC's. I think there can still be some room for abjucating different initiatives based on combat actions - i don't think it should be done often or lightly. I don't think it needs to be done much if any either.</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 8407090, member: 6795602"] I think the dodge action is a good candidate for an initiative boost mechanic. Declaring the dodge action grants +10 initiative. Seems like it would alleviate the concerns around dodging in this system. But most of that I don't agree with. Combat is a place where PC's can die. Abjucating that N1 gets to attack the reckless attacking barbarian in round 2 just because you see no reason not to let that happen seems too much like DM fiat against the PC's. I think there can still be some room for abjucating different initiatives based on combat actions - i don't think it should be done often or lightly. I don't think it needs to be done much if any either. [/QUOTE]
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