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General Tabletop Discussion
*Dungeons & Dragons
D&D Combat is fictionless
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<blockquote data-quote="clearstream" data-source="post: 8407151" data-attributes="member: 71699"><p>Over the course of the thread I went back and reread your OP a couple of times to get it clearer in my mind. I suspect "<em>fictionless</em>" just jumped out at me because it is such a strong claim (were that indeed what you were claiming, which of course we got clearer about later on) and of course, it's in the title. One thing I do like about "fictionless" is that it got my attention <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p></p><p>Possibly we'll have to just mark our differences and move on. I don't find that D&D combat produces "fictionless" decisions, but I can see that those decisions aren't produced by the fiction in the way you to want to cast it. If it helps to understand my position, for me all-declare-then-all-act is more fiction-disrupting than each-act-in-turn. I'm not looking for D&D combat to be anything more than representative.</p><p></p><p></p><p>I think they do meet in the middle, just the "middle" isn't the square-mid-point-from-their-start-positions-this-round. As you say, we've gotten a good way on from the OP anyway. So far as I can see, some concrete mechanical concerns are - with givens as noted up thread -</p><ol> <li data-xf-list-type="ol">a creature basing their action over a round on something known only at the end of the round</li> <li data-xf-list-type="ol">a creature moving all of their movement before another creature moves any</li> <li data-xf-list-type="ol">a creature lacking information during a round on something happening during that round</li> </ol><p>My 'solution' to these is to gloss-over them, with ideas like</p><ol> <li data-xf-list-type="ol">the start time and duration of highlighted interactions is imprecise, but ordinarily less than a full round</li> <li data-xf-list-type="ol">movement is a fair-approximation of how things stand, so it was fair that the orcs got between the fighter and the door; movement isn't really stop-start, i.e. it's not contained within the round</li> <li data-xf-list-type="ol">creatures in-world do and notice things that we don't narrate, and there is enough space in each round for there to be a sequence of highlighted interactions</li> </ol><p>I look for combat to be a fair representation, offering opportunities for characters to exert influence over the fiction.</p></blockquote><p></p>
[QUOTE="clearstream, post: 8407151, member: 71699"] Over the course of the thread I went back and reread your OP a couple of times to get it clearer in my mind. I suspect "[I]fictionless[/I]" just jumped out at me because it is such a strong claim (were that indeed what you were claiming, which of course we got clearer about later on) and of course, it's in the title. One thing I do like about "fictionless" is that it got my attention :D Possibly we'll have to just mark our differences and move on. I don't find that D&D combat produces "fictionless" decisions, but I can see that those decisions aren't produced by the fiction in the way you to want to cast it. If it helps to understand my position, for me all-declare-then-all-act is more fiction-disrupting than each-act-in-turn. I'm not looking for D&D combat to be anything more than representative. I think they do meet in the middle, just the "middle" isn't the square-mid-point-from-their-start-positions-this-round. As you say, we've gotten a good way on from the OP anyway. So far as I can see, some concrete mechanical concerns are - with givens as noted up thread - [LIST=1] [*]a creature basing their action over a round on something known only at the end of the round [*]a creature moving all of their movement before another creature moves any [*]a creature lacking information during a round on something happening during that round [/LIST] My 'solution' to these is to gloss-over them, with ideas like [LIST=1] [*]the start time and duration of highlighted interactions is imprecise, but ordinarily less than a full round [*]movement is a fair-approximation of how things stand, so it was fair that the orcs got between the fighter and the door; movement isn't really stop-start, i.e. it's not contained within the round [*]creatures in-world do and notice things that we don't narrate, and there is enough space in each round for there to be a sequence of highlighted interactions [/LIST] I look for combat to be a fair representation, offering opportunities for characters to exert influence over the fiction. [/QUOTE]
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