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General Tabletop Discussion
*Dungeons & Dragons
D&D Combat is fictionless
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<blockquote data-quote="Lyxen" data-source="post: 8407250" data-attributes="member: 7032025"><p>Well, for me there is a difference in saying "As a player, I'm choosing not to take my turn as ordered by the game system" and "my character, expecting reinforcement to come since we've been making quite a bit of noise, hides in this corner and will attack the first person that comes through the door".</p><p></p><p>One is pure technical gaming, the other one is projecting your character in the world. Exactly the same distinction as fictionless and fiction gaming, actually.</p><p></p><p></p><p></p><p>Simply no, where did I speak about DM rulings when speaking about delay/ready actions ? In these cases, I'm just applying the rules, actually.</p><p></p><p>What I call artificial, are powers like the Warlord's commanding presence which, for some reason that is never explained and has nothing to do with presence, heals characters that us action points. Why ? It's purely technical, and there is no description of what happens in the game world, it corresponds to nothing in fiction. Or using simple words to heal someone, no spell, no magic, nothing. Nothing in actual fiction (books, movies of the genre) looks like this, so how can you expect anything else than fictionless combat when you have powers that make absolutely no sense and are just there for technical effect ?</p><p></p><p></p><p></p><p>It's not that they are globally inadequate, they correspond to some fantasy fiction characters. But other fantasy fictions I like are commanders, and neither of these classes display anything that matches what a commander would do.</p></blockquote><p></p>
[QUOTE="Lyxen, post: 8407250, member: 7032025"] Well, for me there is a difference in saying "As a player, I'm choosing not to take my turn as ordered by the game system" and "my character, expecting reinforcement to come since we've been making quite a bit of noise, hides in this corner and will attack the first person that comes through the door". One is pure technical gaming, the other one is projecting your character in the world. Exactly the same distinction as fictionless and fiction gaming, actually. Simply no, where did I speak about DM rulings when speaking about delay/ready actions ? In these cases, I'm just applying the rules, actually. What I call artificial, are powers like the Warlord's commanding presence which, for some reason that is never explained and has nothing to do with presence, heals characters that us action points. Why ? It's purely technical, and there is no description of what happens in the game world, it corresponds to nothing in fiction. Or using simple words to heal someone, no spell, no magic, nothing. Nothing in actual fiction (books, movies of the genre) looks like this, so how can you expect anything else than fictionless combat when you have powers that make absolutely no sense and are just there for technical effect ? It's not that they are globally inadequate, they correspond to some fantasy fiction characters. But other fantasy fictions I like are commanders, and neither of these classes display anything that matches what a commander would do. [/QUOTE]
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