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General Tabletop Discussion
*Dungeons & Dragons
D&D Combat is fictionless
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<blockquote data-quote="Garthanos" data-source="post: 8407306" data-attributes="member: 82504"><p>Yeah no, I time the my actions so my ally can bring the enemy into position so I can exploit it yup delay action does that just fine but you the player can decide the fiction.</p><p></p><p></p><p>You drip with it all over the place in this thread and others, they are the only tactics you consider valid just noting a pattern</p><p></p><p></p><p>You choose inspiration to be nothing with hit points defined the way they are that is just you being stubborn about hit point recovery being glowy glowy magic and bones knitting and scratches stitching up and that is your choice as I said earlier it is your active choice to deprive the effect already given in story by for instance the description of what hit points are and what spending a surge means.</p><p></p><p></p><p>Yup you just did that choice right here "simple words" same as all the other times using your own choices to strip the story.</p><p></p><p>They are too narrow and miss a lot of factors that made the SM and Warlord work for me and not allowed to focus on what they are able to do either its a half job and subtype that cannot even cover what they were before very well.</p></blockquote><p></p>
[QUOTE="Garthanos, post: 8407306, member: 82504"] Yeah no, I time the my actions so my ally can bring the enemy into position so I can exploit it yup delay action does that just fine but you the player can decide the fiction. You drip with it all over the place in this thread and others, they are the only tactics you consider valid just noting a pattern You choose inspiration to be nothing with hit points defined the way they are that is just you being stubborn about hit point recovery being glowy glowy magic and bones knitting and scratches stitching up and that is your choice as I said earlier it is your active choice to deprive the effect already given in story by for instance the description of what hit points are and what spending a surge means. Yup you just did that choice right here "simple words" same as all the other times using your own choices to strip the story. They are too narrow and miss a lot of factors that made the SM and Warlord work for me and not allowed to focus on what they are able to do either its a half job and subtype that cannot even cover what they were before very well. [/QUOTE]
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