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General Tabletop Discussion
*Dungeons & Dragons
D&D Combat is fictionless
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8409781" data-attributes="member: 82106"><p>I never got all these objections. I mean, there was an NPC ally in one of the parties in a game of 4e I ran, the purpose of which was actually to teach the players some of the ropes of 4e combat. This, being an NPC, wasn't built EXACTLY as a bona fide Warlord PC, but he had some powers that amounted to "slide an enemy 2 squares" along with Commander's Strike and an Inspiring Word or something. So, that 'slide the enemy' was great, because it was super easy to spin that as leadership, "Hey there! You, fighter! don't let that orc through the gap!' (slides orc to a spot where the fighter will intercept it on his turn, or even slides it to where Commander's Strike can be used to smack it).</p><p></p><p>So, like Commanding Presence, in a sort of general sense it is a RALLY AMPLIFIER. It does exactly what a good leader does, gather up his resources and focus them at the decisive point of the action. The PCs are in a tough spot, they need to get ahead of the curve, so they start burning action points, which is THE most effective way to make a comeback, generate more volume of offense. And what happens? All of a sudden they're gaining confidence and resolution to get the job done, they gain hit points! You can easily RP that, I don't see the issue. Yes, it is true that there's no VERY SPECIFIC fiction attached to it like "A magic spell happens" or something. OTOH in NO edition (except interestingly 4th) do the attacks made by fighters have any specific fiction either! Its just "I attack." Whatever that means is up to the people playing the game! I see no difference.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8409781, member: 82106"] I never got all these objections. I mean, there was an NPC ally in one of the parties in a game of 4e I ran, the purpose of which was actually to teach the players some of the ropes of 4e combat. This, being an NPC, wasn't built EXACTLY as a bona fide Warlord PC, but he had some powers that amounted to "slide an enemy 2 squares" along with Commander's Strike and an Inspiring Word or something. So, that 'slide the enemy' was great, because it was super easy to spin that as leadership, "Hey there! You, fighter! don't let that orc through the gap!' (slides orc to a spot where the fighter will intercept it on his turn, or even slides it to where Commander's Strike can be used to smack it). So, like Commanding Presence, in a sort of general sense it is a RALLY AMPLIFIER. It does exactly what a good leader does, gather up his resources and focus them at the decisive point of the action. The PCs are in a tough spot, they need to get ahead of the curve, so they start burning action points, which is THE most effective way to make a comeback, generate more volume of offense. And what happens? All of a sudden they're gaining confidence and resolution to get the job done, they gain hit points! You can easily RP that, I don't see the issue. Yes, it is true that there's no VERY SPECIFIC fiction attached to it like "A magic spell happens" or something. OTOH in NO edition (except interestingly 4th) do the attacks made by fighters have any specific fiction either! Its just "I attack." Whatever that means is up to the people playing the game! I see no difference. [/QUOTE]
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