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D&D Combat is fictionless
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<blockquote data-quote="Neonchameleon" data-source="post: 8410319" data-attributes="member: 87792"><p>And working to heighten absurdity rather than working to integrate it means neither more nor less than that you personally are working to make things absurd.</p><p></p><p>You mean being more determined means that you can take more punishment and keep going longer? Why is this even slightly weird?</p><p></p><p>And this is a complete misrepresentation of how the fiction works.</p><p></p><p>First <em>temporary hit points make no fictional sense.</em> They literally make you invulnerable. Confidence doesn't do that. Even if you're confident the wounds have still been taken. Temporary hit points might as well involve wandering around with a force field.</p><p></p><p>Second <em>the warlord doesn't heal you.</em> Healing surges are your own stamina recorded on your own character sheet. The warlord enables you to dig deep into your own stamina and keep going by spending your own resources. Yes, 4e has action movie physics - and the dynamic of a boxing match where a boxer takes damage from punches but comes out the next round stronger and the roar of the crowd behind them enables them to keep going.</p><p></p><p>So enabling people to make better use of their own stamina is bad in your world and confidence being a force field that means that you don't actually get hurt by someone swinging a sword or even burned by fire is good?</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 8410319, member: 87792"] And working to heighten absurdity rather than working to integrate it means neither more nor less than that you personally are working to make things absurd. You mean being more determined means that you can take more punishment and keep going longer? Why is this even slightly weird? And this is a complete misrepresentation of how the fiction works. First [I]temporary hit points make no fictional sense.[/I] They literally make you invulnerable. Confidence doesn't do that. Even if you're confident the wounds have still been taken. Temporary hit points might as well involve wandering around with a force field. Second [I]the warlord doesn't heal you.[/I] Healing surges are your own stamina recorded on your own character sheet. The warlord enables you to dig deep into your own stamina and keep going by spending your own resources. Yes, 4e has action movie physics - and the dynamic of a boxing match where a boxer takes damage from punches but comes out the next round stronger and the roar of the crowd behind them enables them to keep going. So enabling people to make better use of their own stamina is bad in your world and confidence being a force field that means that you don't actually get hurt by someone swinging a sword or even burned by fire is good? [/QUOTE]
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